True, they could address the AFK workarounds if they wanted to. Considering how many people want to run up the firmament leaderboards we are likely to have login queues in the game for awhile, unlike a normal patch.Loitering is, in many places, considered to be distasteful and sometimes outright criminal behaviour. Obviously FFXIV is a game so severe penalties are not appropriate, though an automatic timer to log people out of cities when they're clogging up major thoroughfares would be pretty neat. We just need the awful summoning bell trick to be fixed to prevent workarounds.
My dude. That's irrelevant. The point I am making is that you're scapegoating the wrong people and suggesting an unnecessary fix as a result. (Well that and the fact that this thread is about the complaint about lag and FPS drops in Limsa which the AFK people do have an actual impact on, not log-in queues. I believe the solution to this is making the other city states as enticing to hangout in as Limsa, not implementing an AFK timer.) The weeks before the patch there were no login queues on Balmung which is one of the busiest servers with (gasp) AFK people in Limsa. A few days before the patch dropped, queues started to happen during peak as people started showing up in anticipation of the new content and the peak-time queues have continued since then as a result. These queues are small (less than 100 people) and do not last long, so I'm not sympathetic to whining about log-in queues to be quite frank. Talk to me where there are queues in the 1000's like we had with the initial 5.0 drop (and most of 4.x patches) and I'll be happy to support you with afk time-outs to help with shortening log-in queues. We're beyond the need for it now, and waiting a week or two for the patch returners to get bored with the new content and attrition off will fix this "problem" on its own as we go back to the status quo of between patch times.
Last edited by Mhaeric; 03-17-2020 at 10:40 AM.
Appreciate all the support for adding Limsa AFK timer and the thumbs-ups. Just for the record every evening since 5.2, there has been a login queue. Not to mention the Tuesday 'lag' city, people needing to use VPNs more, plus on-top of the frame rates getting shot for PS4 players.
People have tried to come up with fictional things "oh it's just a new patch it'll go away". We've been through a full a cycle, than a sweeping virus came around keeping people AFKing more in the game. At this point they could support re-adding a game-wide AFK timer to free up more network resources that already are getting strained.
Nah. I'm on PS4 and I don't seen lag. Even in loaded areas. If you DO see lag it's your internet. Again I'm on PS4.. the ONLY time I see lag is when the ISP is being stupid.
I just don't go to Limsa without a good reason. Eulmore is a little harder to avoid, being the main endgame hub, but even then, I only really visit once or twice a week.
I had a log-in queue yesterday of 20 people. That's sure some strained resources right there.Appreciate all the support for adding Limsa AFK timer and the thumbs-ups. Just for the record every evening since 5.2, there has been a login queue. Not to mention the Tuesday 'lag' city, people needing to use VPNs more, plus on-top of the frame rates getting shot for PS4 players.
People have tried to come up with fictional things "oh it's just a new patch it'll go away". We've been through a full a cycle, than a sweeping virus came around keeping people AFKing more in the game. At this point they could support re-adding a game-wide AFK timer to free up more network resources that already are getting strained.![]()
...and if players who were AFK for a lengthy period were kicked automatically from the server then there's a good chance that there wouldn't be a log-in queue in the first place, saving you precious seconds that would very much add up over time.
I'm going to take this as sarcasm because calling 30 seconds spent in a queue precious time lost is just plain hyperbole.
Last edited by Mhaeric; 04-05-2020 at 05:37 PM.
It's not sarcasm. The time spent in a queue may be typically brief most days but it still adds up over time to a decent amount. Forcibly logging people out who aren't actually playing the game for hours at a time would be beneficial in many ways. Not only in eliminating queues but also by making it easier for players to create characters on active servers in order to play with their friends.
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