What a way to avoid my point, it does. The hefty amount of AFK people in Limsa affects the entire server.The login queue has nothing to do with how many people are in Limsa or your location in game when you log in and does not determine whether you will see lag in game or not. It is a server-wide comdition based on total population, so Eulmore, Ul'dah, dungeons, ocean fishing, Diadem, The Firmament, and every other populated zone counts towards it.
I'm not avoiding your point. You're having the wrong point. People in this thread are complaining about having lag and frame rate issues in Limsa because of afk people. That has nothing to do with a log-in queue.
The fact that a major patch dropped this week is what is causing your complaint about having a log in queue. In a week or so you won't see one anymore. Assuming that you're not one of those people that only shows up for patches, of course, in which case you're the one contributing to your own problem.
People with PS4s generally have the biggest draw rate issue in Limsa, even with a high-end like myself on 4k running max settings, you'll still get the worse frame rate in the game in Limsa. It's not unbearable. But the fact of the matter is there are a lot of PS4 players and those with medium settings even without unlimited are still privy to the frame rate issues.
For the people who said oh just use another city, I've been Limsa aligned since 2014.
Read your message again. I was responding about the login queue, and Limsa AFKs is part of the reason why servers are full nightly, just like tonight with a queue of 86. It's still full even before the patch, not every server is queue free.The login queue has nothing to do with how many people are in Limsa or your location in game when you log in and does not determine whether you will see lag in game or not. It is a server-wide comdition based on total population, so Eulmore, Ul'dah, dungeons, ocean fishing, Diadem, The Firmament, and every other populated zone counts towards it.
I'm not responding about frame rate, even when you get in that's a whole another story.
Last edited by technole; 03-15-2020 at 03:29 PM.
Dude, I'm on Balmung which is one of the most if not most active servers. If I get a queue it is only during prime and is always less than 100 people and takes about 30 seconds at most to complete. This is on par with the entirety of 5.0 when SE implemented a mandatory log-in queue to eliminate the truly long queues. We haven't needed that mechanic since 5.1 started and in a week or two it will be back to the status quo where there will hardly be any queues if at all even during prime and Limsa still being packed with AFK people. AFK people are not causing your log-in queue. The large number of people that show up for a patch and then leave after a week or two are causing it.Read your message again. I was responding about the login queue, and Limsa AFKs is part of the reason why servers are full nightly, just like tonight with a queue of 86. It's still full even before the patch, not every server is queue free.
I'm not responding about frame rate, even when you get in that's a whole another story.
Just go the firmament, game is extremely live. Extremely limited area.
AKA people playing the game are causing the login queue, people parking themselves AFK in Limsa consistently, daily, all the time, are not contributing to it. Yeah okay. You are trying so hard to not be wrong. I'm done with you.Dude, I'm on Balmung which is one of the most if not most active servers. If I get a queue it is only during prime and is always less than 100 people and takes about 30 seconds at most to complete. This is on par with the entirety of 5.0 when SE implemented a mandatory log-in queue to eliminate the truly long queues. We haven't needed that mechanic since 5.1 started and in a week or two it will be back to the status quo where there will hardly be any queues if at all even during prime and Limsa still being packed with AFK people. AFK people are not causing your log-in queue. The large number of people that show up for a patch and then leave after a week or two are causing it.
Last edited by technole; 03-16-2020 at 08:52 AM.
how do you know they aren't doing anything? They might be playing the market get up and take a shower or go out to eat.. I Rarely afk because the power cost But I''ve had moments where I was In limsa and something came up and I needed to go out of town but I wanted to remain on to get messages from my fc as I don't really like discord its main thing so I know rather something got cancled or what not that they wanted to do ... Which did happen to me last week I got rushed out by my husband because we needed to get a few things and he surprised me with a nice meal so I was gone about 4 hours as one thing led to another....Just go the firmament, game is extremely live. Extremely limited area.
AKA people playing the game are causing the login queue, people parking themselves AFK in Limsa consistently, daily, all the time, are not contributing to it. Yeah okay. You are trying so hard to not be wrong. I'm done with you.
Do note just because you don't see anything going on or you see the chair by their name doesn't mean they aren't doing anything.
I like Limsa best out of any other area because I love pirates and the ocean and this place has it all for me. I really hate the desert area's and the forest areas online ffxi's windburst are so booring they put you to sleep.
since the thing about new players came up when I join a game and see alot of people in a starter zone it makes me want to play it more because that makes me think places are really being used with no dead zones.
However this game is dead zone centrel in the open world.
Last edited by LolitaBansheeMeru; 03-16-2020 at 09:04 AM.
My dude. That's irrelevant. The point I am making is that you're scapegoating the wrong people and suggesting an unnecessary fix as a result. (Well that and the fact that this thread is about the complaint about lag and FPS drops in Limsa which the AFK people do have an actual impact on, not log-in queues. I believe the solution to this is making the other city states as enticing to hangout in as Limsa, not implementing an AFK timer.) The weeks before the patch there were no login queues on Balmung which is one of the busiest servers with (gasp) AFK people in Limsa. A few days before the patch dropped, queues started to happen during peak as people started showing up in anticipation of the new content and the peak-time queues have continued since then as a result. These queues are small (less than 100 people) and do not last long, so I'm not sympathetic to whining about log-in queues to be quite frank. Talk to me where there are queues in the 1000's like we had with the initial 5.0 drop (and most of 4.x patches) and I'll be happy to support you with afk time-outs to help with shortening log-in queues. We're beyond the need for it now, and waiting a week or two for the patch returners to get bored with the new content and attrition off will fix this "problem" on its own as we go back to the status quo of between patch times.
Last edited by Mhaeric; 03-17-2020 at 10:40 AM.
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