




To be fair in this aspect, the player search function would work the same way.One of the non-FC associations I have is working with a group of dedicated The Hunt S-Rank spawners.
We do most all of the leg work needed in spawning the S-Ranks on our world server, and we do so for the benefit of all hunters both on our server and CW.
As is, we do not spawn and insta-kill, we spawn and announce across dozens of LS and then wait/schedule a Pull Time.
That said, several of the team have "ex-friends" who now "stalk" them so that they can troll the hunts and spawns by insta-pulling or MPK'ing.
Because they can't hide from the ex-friend, they are now forced to either do less spawning work or drop out all together.
All because the ex-friend still has the team member in their friend list, even though the team member has removed and blacklisted them.
This specific example would not happen if removal from a friends list was two-way.
Not saying the friend list thing doesn't need changing, but it's pretty easy to find people in the games over world if you know their names.
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