Page 9 of 12 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 113

Thread: SCH need buffs

  1. #81
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kolsykol View Post
    All that you end up doing is throwing them at Energy Drain, is that really all that fun?
    Like Broil III, just pressing ED several times in a row times in a row isn't all that fun. But it was something, desperately something. When we had the choice between Lustrate and Indom vs. ED and Bane with Sacred Soil being the wild card I found myself trying to plan ahead about it's usage in packs. Falls quite flat on bosses, but now the balance on "use it for healing or damage/mp regen" is disproportionate toward healing. Excog and Sacred Soil always gets a Stack each every AF minute for just how much they heal and in solo or situations you are on top of falls down to pressing ED three times in a row.

    The same reason I liked the idea of having two gauges: Fey Dawn and Fey Dusk, one for Eos (healing, Fey Blessing and Union) and one for Selene, that you could spend on offence or buffs. Both would increase by 10 from AF use, but Dusk Fey would also increase with Broils and dot ticks. So you could get Dusk faster but also spend it quicker while Dawn was as we have now. I discarded the thought because then our current gauge would still be at 100% most of the time.

    So would rather that tie into Aetherflow usage being a choice, tough or easy depending on the situation, and add things like spend an AF that has no benefit other than give 50 Fey Gauge, and then of course also add something to spend it on faster. Like Eos and Selene used to be, let every resource at our disposal have some direct opposites.

    It is the idea that we would have as many healing choices as damage or utility choices per AF stack that at first glance it's obvious you save them for healing going in first time and the damage/utility for solo. But then as repetition sets in you start finding usage for the damage/utility in packs and on bosses as you grow on the job.
    (2)

  2. #82
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sloprano View Post
    Like Broil III, just pressing ED several times in a row times in a row isn't all that fun. But it was something, desperately something. When we had the choice between Lustrate and Indom vs. ED and Bane with Sacred Soil being the wild card I found myself trying to plan ahead about it's usage in packs. Falls quite flat on bosses, but now the balance on "use it for healing or damage/mp regen" is disproportionate toward healing. Excog and Sacred Soil always gets a Stack each every AF minute for just how much they heal and in solo or situations you are on top of falls down to pressing ED three times in a row.

    The same reason I liked the idea of having two gauges: Fey Dawn and Fey Dusk, one for Eos (healing, Fey Blessing and Union) and one for Selene, that you could spend on offence or buffs. Both would increase by 10 from AF use, but Dusk Fey would also increase with Broils and dot ticks. So you could get Dusk faster but also spend it quicker while Dawn was as we have now. I discarded the thought because then our current gauge would still be at 100% most of the time.

    So would rather that tie into Aetherflow usage being a choice, tough or easy depending on the situation, and add things like spend an AF that has no benefit other than give 50 Fey Gauge, and then of course also add something to spend it on faster. Like Eos and Selene used to be, let every resource at our disposal have some direct opposites.

    It is the idea that we would have as many healing choices as damage or utility choices per AF stack that at first glance it's obvious you save them for healing going in first time and the damage/utility for solo. But then as repetition sets in you start finding usage for the damage/utility in packs and on bosses as you grow on the job.
    I still think that it's more fun than spamming Broil, especially since you can weave it since it's an OGCD.
    But it's not a fun choice to make imo and it also costs a healing spell.

    Even if you don't need to heal and keep spamming Grace on WHM it doesn't cost a healing spell and still deals more damage than Misery, but if you do use your healing spells then it still leads up to Misery ( which is also an AoE ability on top of that too ) + you have Assize.
    That's more interesting at least imo than how Energy Drain works now.

    At least with two stacks, one defensive and one offensive it'd be guaranteed damage and something that you could weave in and then the choice could still be there if the defensive ones were consumed afterwards by Energy Drain.

    Quote Originally Posted by Billythepancake View Post
    I'm against it because I like risk and reward gameplay. Do I risk this energy drain to get more damage + getting more mana or do I save it for an indom? And no, I don't think current SCH is fun, I think it's boring as hell with the changes they've made and have been VERY vocal about it. Taking away what little risk it still has left is a terrible idea.
    Well, we disagree on that.
    I think that my suggestion would speed things up a little and make SCH more involved even if just a little.
    And with my second suggestion that the Defensive ones could still be consumed the choice and risk would still be there.
    You'd simply have 3 guaranteed for Energy Drain and 3 that could be used on both Energy Drain and healing like the ones we have now. Basically 3 new ones on top of the ones we have now, but offensive only.
    Even if you keep spamming Grace you're not actually giving up on a charge that can be used for healing, but if you use Energy Drain then you do.
    And the choice that is presented isn't really that interesting to begin with imo.
    (0)
    Last edited by Kolsykol; 05-19-2020 at 03:07 AM.

  3. #83
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Scholar's performance is fine. What we need back is our old gameplay. I miss micromanaging Lily and having an actual DPS rotation.
    (11)

  4. #84
    Player
    Jadeconl's Avatar
    Join Date
    Nov 2013
    Location
    Gridainia
    Posts
    15
    Character
    Sora Redfield
    World
    Lamia
    Main Class
    Arcanist Lv 100

    Scholar needs higher potency heals and at least one high damage spell

    I was a sch main and was so until shB. I hate the class now... they've removed the unique traits for eos and Selene. Basically stupefied our ability to do damage with the removal of all the Dots but one. Sch is so boring and underpowered now that I can't even bring my self to play it at all. Shadowflare gone... miasma gone... and all the fun.
    (7)

  5. #85
    Player
    Angellos's Avatar
    Join Date
    Mar 2019
    Posts
    160
    Character
    Angellos Virius
    World
    Balmung
    Main Class
    Machinist Lv 90
    I'll throw in my two cents:

    For anyone who is struggling with MP on a scholar: You are doing it wrong.
    For anyone who is bored with scholar and thinks it has nothing to do and it's boring: You're doing it wrong and obviously not utilizing all of your faeries abilities.

    SO many times as a tank main I was AFRAID every single time I had a scholar in my group. I was constantly low on HP having to heal myself (Paladin)
    I was having to use CD's when I shouldn't have had to use them just to keep from dying.
    I feared for my pixel life on trash pulls (NOT pulling multiple groups at the same time. Just one trash pack.)

    There's nothing wrong with scholar other than maybe its cast time needs to be reduced for broil and the damage needs to be increased both on it and the dot. I'd like to see another dot be given back to them or an instant cast damage ability with a short CD to weave inbetween broils and energy drain.

    If you're having trouble healing on a scholar or keeping MP: I still stand by my statement, you are SORELY doing it wrong.
    (0)

  6. #86
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Angellos View Post
    For anyone who is bored with scholar and thinks it has nothing to do and it's boring: You're doing it wrong and obviously not utilizing all of your faeries abilities.
    I think you missed the point behind the complaints of sch being boring. Basically, if you use your faerie properly you pretty much have nothing else to do but mash your one dps button (which is the boring part).

    Also for the love of what's good on this earth. Don't heal yourself constantly as a paladin, you aren't doing anyone a service, especially not your healer. Just die/wipe and let your healer readjust. If the healer is seriously struggling non-stop then yeah, either heal or pull smaller, but that's usually pretty rare. Besides, if you're low on HP and still have the time to cast a heal on yourself then you probably weren't in great danger in the first place. You can bet that if my tank heals himself for no good reason I'll just let him do it and heal even less.
    Not saying you don't have good reason, but too often do I see tanks freak out because they're sitting at 40% HP.
    (7)

  7. #87
    Player
    Bobsmiaw's Avatar
    Join Date
    May 2018
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Willem Allen
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Angellos View Post
    I'll throw in my two cents:

    There's nothing wrong with scholar other than maybe its cast time needs to be reduced for broil and the damage needs to be increased both on it and the dot. I'd like to see another dot be given back to them or an instant cast damage ability with a short CD to weave inbetween broils and energy drain.
    We dont need reduced cast time because we have ruin 2 for weaving.
    What is the point of ruin 2 if you can weave ogcd in every broil?

    If you increase SCH damage it will move the complain to WHM like in SB because people will prefer AST + SCH combo.
    Currently, healer is in a good balance compared to WH or SB.
    We just need QOL improvement for our fairy.
    (1)

  8. #88
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    In the end, being mechanically sound/functional or accessible doesn't mean sweet FA if its about as fun as watching paint dry on an ugly wall.

    Sure people have their various visions for what something should be; but I simply don't entertain that the current vision can possibly be that for anyone. In most cases I think people who are happy with the so called 'accessibility' now are mixing up the satisfaction of it being 'shallow and easy' with it being distinct and thematic. If something is so stripped down that if you dropped the scholar title and dressed it differently; it could practically be anything at all, you've gone and goofed to an epic level. Why even call it scholar, or assign any real notion of it being the tactical thinking persons job? There's more thinking to be done, in going to the bathroom at this point for goodness sakes.

    For someone like me (who plays various titles rather than complain too much 'most' of the time); I think current scholar will be my example for a long time, of dumbing down gone way too far. You can't toss out a playstyle that was ingrained into a community both practically and with lore support - and then say 'hey enjoy your brainless 1 button festival hurr durr'. Fortunately the pain on the Japanese forums is real, so if anyone gets a bone from all this it should be you. Assuming SE have the fortitude to eat humble pie before the healer demographic becomes a ghost town ofcourse.

    Never underestimate those who like a challenge or to push a class. Because its actually those who give beginners something to aspire to be. Something all too readily overlooked in the genre - and with Yoshi P saying he wants new players to see vets 'flying around' in rebuilt ARR as inspiration; something he should bare in mind. For it is the healer mindset (persona), that best lends to the types of people he would want flying around in the first place.
    (6)

  9. #89
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    After reading all 9 pages of complaints I decided to do 1 single expert roulette as healer 481ilvl, as alt as it gets. SCH.

    While healing wasn't difficult, it wasn't fun either. I tried to find out what about it was not fun, was it too easy ? too homogenized ? yes, yes it was.

    So I decided to start using only Physik to heal that should make things more fun..right? well..Broil, Physik, broil, physik, you get my point.

    No matter how much they buff, no matter how much they change things it will still be a boring chore, that's what healing is, a chore.

    I tried to like it I really did, and it wasn't that it's not effective...it's that you are playing the game with training wheels, I was standing in aoes just so I had a reason to use my lustrates (and because I'm uninterested in DF mechanics).

    I knew it wasn't going to be a great time but I didn't know it was going to be thaaat not great of a time.
    (6)

  10. #90
    Player Mindiori's Avatar
    Join Date
    Jul 2016
    Posts
    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    Quote Originally Posted by Adventica6 View Post
    I knew it wasn't going to be a great time but I didn't know it was going to be thaaat not great of a time.
    Now take your long term main player, envision their repeats ad nauseam and you have the rationale behind none of my SCH friends even playing the game anymore. Ain't it fun.
    (7)

Page 9 of 12 FirstFirst ... 7 8 9 10 11 ... LastLast

Tags for this Thread