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Thread: SCH need buffs

  1. #51
    Player
    WaxSw's Avatar
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    May 2019
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    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Bobsmiaw View Post
    Totaly agree.
    This is what happen when you combine healing and dps into 1 skill or 1 resource.
    You either use it for dps and throw away the heal, or keep it for healing and lose dps (WHM Assize and AST star).
    In SCH case is worse because most of its healing share the same resource with ED.
    And due to that combination Sch has something called "depth" you know that you AE heals are effective but you want to use them just when its strictly necessary while also keeping Aetherflow always on CD because otherwise you lose dps. All that makes AE and its heals a centric mechanic in the kit because first you want to know when you have to use your AE heals and second you want to plan them to maximize the uses of ED, everything works towards forcing sch to use their full kit and think in terms of that 1 minute cooldown that aetherflow has.

    Remove the damage and you'll have 5.0 boring sch where aetherflow was an accesory mechanic, make it neutral and you'll de-incentivize the weaker but cheaper ogcd since they'll have the same cost as the stronger AE heals while also eliminating the importance of having AE on CD.

    There is nothing wrong on having different costs and mechanics that can be used to dps or healing, that makes a job fun and gives it "depth" and its not like healers in this expansion have much of any those
    (1)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. #52
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
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    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AdamFyi View Post
    Not really. There’s just significantly more Whm and Sch logs in comparison. Almost double compared to Ast if I recall correctly.
    According to the the thread in Dps roles that Myon posted numbers are like this:

    Astrologian 16,236*
    White Mage 39,613*
    Scholar 32,653*
    (3)

  3. #53
    Player
    Brandedblade's Avatar
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    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by GrimGale View Post
    There is no sense of build up for Scholar. You throw your CDs around whenever they are available as the opposite would be a dps loss.

    I guess that makes for different and unique gameplay but it lacks the oomph feeling of using Afflatus Misery or Divination.

    I wonder if a design similar to SCH's pvp set would change that, where we try and maintain Seraph out as long as possible by using our dps/gcd healing tools as effeciently as possible.
    They dont maintain Seraph anymore. Now its about managing your charges of Lustrate by spending your fae guage on Dissapation. Which there refunds a Lustrate/Indom charge and increase your healing magic potency by 50% for 6 seconds. So essentially what you're doing there is creating a loop of casting Broil (or healing, which now does build fae guage at a slower rate) and healing as much as you can with Lustrate while keeping it buffed and charged with Dissapation everytime you hit 50 gauge.


    That being said. I would like sch to have a similar loop. The pvp loop is what's inspired me to have the concept I do.
    (0)

  4. #54
    Player
    Truen's Avatar
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    May 2019
    Location
    Limsa
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    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Agreed. The SCH is a boring mess to play. Casting Broil a thousand times while juggling one dot isn't fun at all; how was it this ridiculous build was pushed into the game in the 1st place--nevermind why its persisted for so long? Who are these people mewling over how/why the job is fine? It's very clearly NOT fine.

    Give us back Bane and Miasma 2 at least...
    (7)
    Last edited by Truen; 03-30-2020 at 12:58 PM.

  5. #55
    Player
    YusiKha's Avatar
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    May 2019
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    Azim Steppe
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    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Truen View Post
    Give us back Bane and Miasma 2 at least...
    Having the spells back without the context that made them interesting and useful is worse than not having them.
    Like- What's the point of Bane spreading just 1 DoT when you could Multidotting is just as effective? When SCH had Miasma1 and Bio2 (300 and 350 pot each btw, vs Biolysis' 600), their low potency in comparison to Miasma2 spam made it worth the aetherflow it cost.
    And Miasma2's importance came from it having a higher damage than Ruin2 in exchange for melee range and a heftier MP cost. If it was verbatim brought back it would only be a slightly stronger Art of War every 12 seconds.
    (0)

  6. #56
    Player Seraphor's Avatar
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    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Needing to apply 2 dots and then Bane to spread it when WHM/AST can just Holy/Gravity in one GCD is one of the main things that put me off SCH/SMN for years. But I do agree there needs to be something more interesting.

    Whether or not that needs to be via AoE damage.
    For single target, it bugs me that Ruin II is basically useless outside of movement. Not sure a Healer really needs that sort of utility, more of a DPS thing, so a hangover from ACN.
    Would be nice if Ruin II could be upgraded into something that would interact with either Broil and/or Art of War.

    But I would most like to see both Art of War and Gravity gain some sort of crowd control like Holy.
    Stun is probably the most effective form right now (and most disruptive in pulls) so I wouldn't expect it to be that much.
    Ideally Gravity should gain a Slow debuff for maybe 6s, and Art of War could be improved if it came with a a damage down debuff and a DoT.
    If Art of War was say a 6s Reprisal debuff with a 6s DoT, so three ticks of damage, and then Ruin II had some sort of interaction, then it would be viable to alternate them.
    (0)

  7. #57
    Player
    Lastelli's Avatar
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    Jun 2015
    Location
    Gridania
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    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Seraphor View Post
    Needing to apply 2 dots and then Bane to spread it when WHM/AST can just Holy/Gravity in one GCD is one of the main things that put me off SCH/SMN for years. But I do agree there needs to be something more interesting.

    Whether or not that needs to be via AoE damage.
    For single target, it bugs me that Ruin II is basically useless outside of movement. Not sure a Healer really needs that sort of utility, more of a DPS thing, so a hangover from ACN.
    Ruin 2 is also used to weave ogcd actions, so it's used quite a lot on SCH because it has so many of those. Anyway the problem is not aoe damage or even dungeon runs. The problem is single target damage.
    (0)

  8. #58
    Player Seraphor's Avatar
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    Feb 2018
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    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lastelli View Post
    Ruin 2 is also used to weave ogcd actions, so it's used quite a lot on SCH because it has so many of those. Anyway the problem is not aoe damage or even dungeon runs. The problem is single target damage.
    How about:

    Broil II has a 50% chance of proccing 'Broiling Ruin'
    Broiling Ruin: Your next Ruin II gains +80 additional potency.

    Art of War procs 'Art of Ruin'
    Art of Ruin: Your next Ruin II becomes a 120 potency AoE dealing 50% less damage to the 2nd and subsequent targets.
    (assuming my earlier suggestion of turning Art of War into a 3-hit DoT, sorry for the confusion)
    (0)
    Last edited by Seraphor; 03-31-2020 at 10:32 PM.

  9. #59
    Player
    Crushnight's Avatar
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    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Seraphor View Post
    How about:

    Broil II has a 50% chance of proccing 'Broiling Ruin'
    Broiling Ruin: Your next Ruin II gains +80 additional potency.

    Art of War procs 'Art of Ruin'
    Art of Ruin: Your next Ruin II becomes a 120 potency AoE dealing 50% less damage to the 2nd and subsequent targets.
    Your broil II proc is nice adds a bit more management to sch without being overbearing and breaking up broil spam every so often.

    Your art of war proc however is horrible and would never be used as art of war would be better in every circumstance except range which you already being in melee range to proc makes it moot in most circumstances.
    However if it were changed to 200 potency with 75% drop off after 1st it would be a gain on up to 3 targets, neutral on 4, and art of war is better 5+.
    (0)

  10. #60
    Player
    Volkaj's Avatar
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    Oct 2018
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    81
    Character
    Volkaj Jukres
    World
    Faerie
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Seraphor View Post
    How about:

    Broil II has a 50% chance of proccing 'Broiling Ruin'
    Broiling Ruin: Your next Ruin II gains +80 additional potency.

    Art of War procs 'Art of Ruin'
    Art of Ruin: Your next Ruin II becomes a 120 potency AoE dealing 50% less damage to the 2nd and subsequent targets.
    (assuming my earlier suggestion of turning Art of War into a 3-hit DoT, sorry for the confusion)
    Broil III is 280 potency, Ruin II is 200 potency.
    At equal potency you'd be better off saving the proc for when you need to move or weave, so it wouldn't change the gameplay that much. Less slidecasting mainly.
    (1)

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