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Thread: SCH need buffs

  1. #101
    Player
    Billythepancake's Avatar
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    Jul 2019
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    Limsa
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    777
    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Mhaeric View Post
    I see this quite a bit and it's not really true.

    Miasma II - 100 potency instant damage plus 4 ticks of 25 potency damage over time totaling 200 potency per target but only the 100 potency can be spammed. It's effectively 125 potency per cast if spammed (slightly less due to GCD and server tick being not quite equal.) Combined with Shadowflare at 50 potency per tick for 5 ticks it bumps it up to 175 effective potency per tick (again, slightly less due to server tick vs. GCD.)
    Art of War - 160 potency instant damage that is 100% spammable.

    Art of War is objectively better than Miasma II on its own. The combination of Shadowflare and Miasma II is better than Art of War dps-wise, but only barely and the main advantage to the two old spells being that there's a ticking 75 potency that keeps going if you take a GCD to heal. Miles better they are not, however. When you add in Bane is when it becomes miles better (which frankly was what made Scholars OP in all previous expansions.) That said, I definitely miss the Bane/Miasma/Shadowflare days because it was interesting to play. The actual issue with Art of War (and all healer DPS kits these days) is that it is the only GCD button we press during AoE barring the very occasional GCD heal that needs to go out. Single target adds in Biolysis but that's a single button press once every 30s and it's back to Broil spam. It's boring. We're not asking for a full rotation kit like a DPS or even like a tank, but something more than one spell to spam and one DoT would be nice. Energy Drain sort of helps, but while ideally it gets used as a DPS ability it's often spent on healing instead.

    P.S. they already did rename Miasma II: it's called Art of War now. If they brought Miasma II back in some form it would likely just be Art of War with an added DoT and reduced up-front potency.

    P.P.S. Art of War isn't that bad compared to the other healer versions. It has more potency (they only do 140) and is instant cast allowing for very easy use of all the oGCD abilities that Scholar has. AST with all of it's oGCDs can only do that for 25% of the time and WHM will always clip oGCDs when Holy spamming even when using their haste buff since it reduces both the cast and recast equally.
    The main thing that made Miasma II better is that it had single target applications as well as aoe. In single target it was better to weave with M2 over Ruin II, but it had the risk of A) you needing to get closer and B) more Mana cost. It added on SCH's risk/reward gameplay, something Art of War does not replicate in the slightest.

    I think the worst part about AoW, if it were added on top of what SCH already had, I'd have said it was a great addition. Spamming a dot in AoE situations never felt right, and art of war would have fixed that. The problem is that it wasn't added on top, it outright replaced everything.
    (6)
    Last edited by Billythepancake; 06-04-2020 at 04:09 AM.

  2. #102
    Player
    EaMett's Avatar
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    Dec 2016
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    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Billythepancake View Post
    The main thing that made Miasma II better is that it had single target applications as well as aoe. In single target it was better to weave with M2 over Ruin II, but it had the risk of A) you needing to get closer and B) more Mana cost. It added on SCH's risk/reward gameplay, something Art of War does not replicate in the slightest.

    I think the worst part about AoW, if it were added on top of what SCH already had, I'd have said it was a great addition. Spamming a dot in AoE situations never felt right, and art of war would have fixed that. The problem is that it wasn't added on top, it outright replaced everything.
    This,

    Also, don't forget Miasma II was 200 pot against the 260 from broil II making it a better weaving tool than the current iteration of ruin II, and on single target required you to pay closer attention to the timers as a result. Add the melee flavor to it and it overall had more depth than AoW. I was actually expecting them to double down on sch as the melee healer but alas I was sorely disappointed.
    (3)

  3. #103
    Player
    Rosa_Frandlia's Avatar
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    Feb 2018
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    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Billythepancake View Post
    The main thing that made Miasma II better is that it had single target applications as well as aoe. In single target it was better to weave with M2 over Ruin II, but it had the risk of A) you needing to get closer and B) more Mana cost. It added on SCH's risk/reward gameplay, something Art of War does not replicate in the slightest.

    I think the worst part about AoW, if it were added on top of what SCH already had, I'd have said it was a great addition. Spamming a dot in AoE situations never felt right, and art of war would have fixed that. The problem is that it wasn't added on top, it outright replaced everything.
    A thing to remember, it looks like they didn't want any healer to have AoE DoT's. Also taken away was Bane from Sch and Aero III from WHM that were AoE DoT's. It wasn't just SCH that lost AoE DoT and the only healer that didn't was AST.
    (0)

  4. #104
    Player
    Billythepancake's Avatar
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    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Rosa_Frandlia View Post
    A thing to remember, it looks like they didn't want any healer to have AoE DoT's. Also taken away was Bane from Sch and Aero III from WHM that were AoE DoT's. It wasn't just SCH that lost AoE DoT and the only healer that didn't was AST.
    Doesn't mean I have to agree with it. Taking away Aero III from WHM was just as stupid as taking away miasma II, miasma, and bane from SCH
    (8)

  5. #105
    Player
    Jadeconl's Avatar
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    Gridainia
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    Character
    Sora Redfield
    World
    Lamia
    Main Class
    Arcanist Lv 100
    Scholar needs new dps actions and buffed
    (0)

  6. #106
    Player
    Rosa_Frandlia's Avatar
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    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Billythepancake View Post
    Doesn't mean I have to agree with it. Taking away Aero III from WHM was just as stupid as taking away miasma II, miasma, and bane from SCH
    I won't argue that. Would have made more sense to give AST an AoE DoT instead. Nice seeing a SCH main say that for a change instead of "they gave us WHM rotation" which is entirely false with WHM losing Aero III. WHM and AST also lost DoTS in SB when Aero II and Combust II just became upgrades, similar to Miasma's potency being put into a single DoT on SCH.
    (1)
    Last edited by Rosa_Frandlia; 06-05-2020 at 11:18 AM.

  7. #107
    Player Mindiori's Avatar
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    Jul 2016
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    163
    Character
    Reika Hanehara
    World
    Ragnarok
    Main Class
    Archer Lv 70
    Quote Originally Posted by Jadeconl View Post
    Scholar needs new dps actions and buffed
    Scholar needs its heart and brain given back so that it just has some damn diversity and personality. But then on their current track, you could say that for half the classes they braniac'd in the expac lol.
    (8)

  8. #108
    Player
    Kiarin's Avatar
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    Jun 2020
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    Character
    Kiari Elmynn
    World
    Phoenix
    Main Class
    Scholar Lv 100
    Hi all,

    wanted to share my thoughts about the job as well.
    I am newcomer to ShB, main SCH, more of a casual player, but I aim to do good what I do.
    SCH is my favourite job, the idea of preventing and mitigating damage corresponds to me very well... but it definitely should be in many aspects reworked.
    My main claims are these three:

    Claim 1: as many have said in this very thread before, it would be nice to have some, at least minimal, DPS rotation. Not Bio > broil 3 > broil > broil > broil > ...

    Claim 2: Eos and Selene should act differently, otherwise it is just plain... weird. Why have two fairies when they are exactly the same?
    Or, if it _is_ just a glamour for fairy, then, I don't know... add 5-6 another coloured versions...

    And Claim 3, most important: after level 52 and Indom Scholar doesn't really get any new interesting healing spells.
    Almost all of the new abilities and mechanics are just extensions or augmentations of the old ones.
    Deployment/Emergency - are they new? No, they just improve efficiency of Adlo/Succor.
    Dissipation? No, it has no value on its own, it just gives you more Lustrates/Indoms/whatever.
    Excog - that one is new.
    Chain Stratagem - new, but rather plain and not healing.
    Aetherpact - 50/50, it is kinda new, but it really is just empowered micro-ed Embrace.
    Recitation - No, it just improves old spells.
    Fey Blessing - No, it is Indom No. 2.
    Seraph things - No, it is improved ol' fairy and Indom No. 3.

    Is there really no chance for some interesting, brand new healing mechanic? Is it so hard to think it up? I can imagine a lot of interesting variants right away. E.g.:
    - A healing/shielding spell that ticks when teammate moves, the more and faster the stronger the heal...
    - A spell that randomly places healing AoEs around, which activate and heal/shield upon touching them...
    - A spell that gives a fat chunck of shields but absolutely no healing...
    - An ability that for some time heals team to the % of damage you deal... or vice versa, that damages enemies to the % of HP you heal...
    - A healing spell with undefined cast time that will be cast when you move, and heals/shields proportionally to the time you spent on it...

    I don't want to say that I want exactly those, no. I'm just giving an example that tons of interesting spells still can be invented and introduced.
    They will require testing and balancing, of course - but I would like very much to see something like this on Scholar.

    And small additional Claim 4: why, oh why during the whole long ShB storyline, where a lot of content is associated with faerie folk, not a single darn cutscene is altered when you play Scholar? =( Not even a bit? Is it really okay, Square Enix? =(
    (8)
    Last edited by Kiarin; 06-06-2020 at 12:36 AM.

  9. #109
    Player
    Talec's Avatar
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    Aug 2013
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    322
    Character
    Violet Drakarys
    World
    Twintania
    Main Class
    Summoner Lv 80
    A question to the raiding Scholars in this forum: What use has Aetherpact in Eden savage? Or the fairy gauge in general? Beside the Fey Blessing I just dont get this Gauge to a good use in E6S. Beside that, Aether Pact just feels in general way too weak for being something like the ultimate skill in a Scholar's Toolbar.

    Dont you think that too ? Are you happy with Aetherpact/Fairy Gauge?
    (0)

  10. #110
    Player
    Billythepancake's Avatar
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    Character
    Evelynn Outreguerlain
    World
    Diabolos
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Talec View Post
    A question to the raiding Scholars in this forum: What use has Aetherpact in Eden savage? Or the fairy gauge in general? Beside the Fey Blessing I just dont get this Gauge to a good use in E6S. Beside that, Aether Pact just feels in general way too weak for being something like the ultimate skill in a Scholar's Toolbar.

    Dont you think that too ? Are you happy with Aetherpact/Fairy Gauge?

    Honestly, it has uses, but, I have to remind myself I have it. Most of the time it sits on full because I can't think of a good use for it.
    (3)


    Make SCH great again! Seriously though, we just want our class to be fun and engaging again, not OP, is that too much to ask for?

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