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Thread: SCH need buffs

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  1. #1
    Player
    Sloprano's Avatar
    Join Date
    Oct 2014
    Posts
    282
    Character
    Quilia Labro
    World
    Cerberus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kolsykol View Post
    All that you end up doing is throwing them at Energy Drain, is that really all that fun?
    Like Broil III, just pressing ED several times in a row times in a row isn't all that fun. But it was something, desperately something. When we had the choice between Lustrate and Indom vs. ED and Bane with Sacred Soil being the wild card I found myself trying to plan ahead about it's usage in packs. Falls quite flat on bosses, but now the balance on "use it for healing or damage/mp regen" is disproportionate toward healing. Excog and Sacred Soil always gets a Stack each every AF minute for just how much they heal and in solo or situations you are on top of falls down to pressing ED three times in a row.

    The same reason I liked the idea of having two gauges: Fey Dawn and Fey Dusk, one for Eos (healing, Fey Blessing and Union) and one for Selene, that you could spend on offence or buffs. Both would increase by 10 from AF use, but Dusk Fey would also increase with Broils and dot ticks. So you could get Dusk faster but also spend it quicker while Dawn was as we have now. I discarded the thought because then our current gauge would still be at 100% most of the time.

    So would rather that tie into Aetherflow usage being a choice, tough or easy depending on the situation, and add things like spend an AF that has no benefit other than give 50 Fey Gauge, and then of course also add something to spend it on faster. Like Eos and Selene used to be, let every resource at our disposal have some direct opposites.

    It is the idea that we would have as many healing choices as damage or utility choices per AF stack that at first glance it's obvious you save them for healing going in first time and the damage/utility for solo. But then as repetition sets in you start finding usage for the damage/utility in packs and on bosses as you grow on the job.
    (2)

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sloprano View Post
    Like Broil III, just pressing ED several times in a row times in a row isn't all that fun. But it was something, desperately something. When we had the choice between Lustrate and Indom vs. ED and Bane with Sacred Soil being the wild card I found myself trying to plan ahead about it's usage in packs. Falls quite flat on bosses, but now the balance on "use it for healing or damage/mp regen" is disproportionate toward healing. Excog and Sacred Soil always gets a Stack each every AF minute for just how much they heal and in solo or situations you are on top of falls down to pressing ED three times in a row.

    The same reason I liked the idea of having two gauges: Fey Dawn and Fey Dusk, one for Eos (healing, Fey Blessing and Union) and one for Selene, that you could spend on offence or buffs. Both would increase by 10 from AF use, but Dusk Fey would also increase with Broils and dot ticks. So you could get Dusk faster but also spend it quicker while Dawn was as we have now. I discarded the thought because then our current gauge would still be at 100% most of the time.

    So would rather that tie into Aetherflow usage being a choice, tough or easy depending on the situation, and add things like spend an AF that has no benefit other than give 50 Fey Gauge, and then of course also add something to spend it on faster. Like Eos and Selene used to be, let every resource at our disposal have some direct opposites.

    It is the idea that we would have as many healing choices as damage or utility choices per AF stack that at first glance it's obvious you save them for healing going in first time and the damage/utility for solo. But then as repetition sets in you start finding usage for the damage/utility in packs and on bosses as you grow on the job.
    I still think that it's more fun than spamming Broil, especially since you can weave it since it's an OGCD.
    But it's not a fun choice to make imo and it also costs a healing spell.

    Even if you don't need to heal and keep spamming Grace on WHM it doesn't cost a healing spell and still deals more damage than Misery, but if you do use your healing spells then it still leads up to Misery ( which is also an AoE ability on top of that too ) + you have Assize.
    That's more interesting at least imo than how Energy Drain works now.

    At least with two stacks, one defensive and one offensive it'd be guaranteed damage and something that you could weave in and then the choice could still be there if the defensive ones were consumed afterwards by Energy Drain.

    Quote Originally Posted by Billythepancake View Post
    I'm against it because I like risk and reward gameplay. Do I risk this energy drain to get more damage + getting more mana or do I save it for an indom? And no, I don't think current SCH is fun, I think it's boring as hell with the changes they've made and have been VERY vocal about it. Taking away what little risk it still has left is a terrible idea.
    Well, we disagree on that.
    I think that my suggestion would speed things up a little and make SCH more involved even if just a little.
    And with my second suggestion that the Defensive ones could still be consumed the choice and risk would still be there.
    You'd simply have 3 guaranteed for Energy Drain and 3 that could be used on both Energy Drain and healing like the ones we have now. Basically 3 new ones on top of the ones we have now, but offensive only.
    Even if you keep spamming Grace you're not actually giving up on a charge that can be used for healing, but if you use Energy Drain then you do.
    And the choice that is presented isn't really that interesting to begin with imo.
    (0)
    Last edited by Kolsykol; 05-19-2020 at 03:07 AM.

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