Quote Originally Posted by Bobsmiaw View Post
Totaly agree.
This is what happen when you combine healing and dps into 1 skill or 1 resource.
You either use it for dps and throw away the heal, or keep it for healing and lose dps (WHM Assize and AST star).
In SCH case is worse because most of its healing share the same resource with ED.
And due to that combination Sch has something called "depth" you know that you AE heals are effective but you want to use them just when its strictly necessary while also keeping Aetherflow always on CD because otherwise you lose dps. All that makes AE and its heals a centric mechanic in the kit because first you want to know when you have to use your AE heals and second you want to plan them to maximize the uses of ED, everything works towards forcing sch to use their full kit and think in terms of that 1 minute cooldown that aetherflow has.

Remove the damage and you'll have 5.0 boring sch where aetherflow was an accesory mechanic, make it neutral and you'll de-incentivize the weaker but cheaper ogcd since they'll have the same cost as the stronger AE heals while also eliminating the importance of having AE on CD.

There is nothing wrong on having different costs and mechanics that can be used to dps or healing, that makes a job fun and gives it "depth" and its not like healers in this expansion have much of any those