First off, I'm not in the mood to trot out this conspiracy theory that SE doesn't care about healers and only ruined them because tanks and dps complained. I refuse to believe it was that simple and it just makes you look like you want to be a victim. If there is any ignorance or failure on SE's part, it's not "I hate healers and want to see them burn" its "We designed the classes for lower skilled players in mind because we want to have a broad audience."
Secondly, I do agree that healer dps could be more interesting. However, I'm not one who likes the idea of superfluous spells for the sake of having extra buttons to press, I'm more interested in the possibility of healing and dpsing being more cohesive with one another and the gameplay flow having the two elements flow back and forth with each other. WHM has the start of it with their Lillies refunding a portion of the damage they loose gcd healing and SCH has the start of it with Aetherflow and ED.
If sch is gonna be juggling extra dots, for example, I would rather them be cohesive and feed into their healing, such as them generating fae gauge as they tick or when you strike a target afflicted by them with Broil, like we discussed earlier, then to juggle them erratically for again, the mere simple fact of having an extra button to press. To be frank, the only additions I want to see to sch's toolkit would be tools to serve as resource dumps under controlled settings as opposed to random dps spells. Give the spells a clear purpose as rewards for not letting resources overcap without them directly interfering with your main role as a healer.
What I ultimately want to see is a cohesive kit where the two elements flow together and reward the player for managing them. Not "juggle 13 dots and occasionally ogcd heal"
On the topic CU versus SS, it is true that for single large hits CU is sufficient, the issue I had is that CU is strictly superior when SS does more for a smaller cost and that CU only does a portion of its potential when used without incurring a loss.



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