Quote Originally Posted by Volkaj View Post
Sorry if this is more of an individual question, but why do you always suggest keeping the SCH DPS toolkit as simplistic (boring) as possible?
I just can't fathom why you'd want this because even if we had the best designed, most synergic healing toolkit we'd still be stuck with DPSing 70%+ of the time.
Because I dont consider juggling a bunch of dots to be an intuitive design. Its needless busywork for the same results as we get now. I'd rather the dps toolkit to be designed in a way that seems to flow into their current core mechanics of resource and cooldown management then "Replace Broil with one button every 18 seconds, replace Broil with another random button every 24 seconds". I'd rather see a system of your dps cycling your resources and rewarding you for managing your resources.

Despite the issues we're complaining about with ED and aetherflow I love it because it's a start of the system I'd love to see and if anything I'd like to see that improved upon with more fae guage interaction.