

Most of the people on the thread and on the healer forums in general, aren't even asking for buffs, they're just asking to not be bored out of their skull with a class that has nothing to do but spam 1 button.
Last edited by Billythepancake; 05-29-2020 at 02:04 AM. Reason: I hate typing on phones. Constant typos



This forum is complaining about gameplay. Every single one of these threads has been purely about the regression healers have gone through in the name of balance. Healers are perfectly balanced right now. That isn’t the problem. Numbers are easy to adjust anyways. The problem, through and through, is healers are bored, and leaving because of it.
They at the very least need a better AOE. Shadow Flare or Miasma II (maybe renamed) are miles better than Art of War which is underwhelming compared to Distant Casting Gravity or Stunning Holy, and healers being that close to trash isn’t good.
For real give us shadow flare back
I see this quite a bit and it's not really true.
Miasma II - 100 potency instant damage plus 4 ticks of 25 potency damage over time totaling 200 potency per target but only the 100 potency can be spammed. It's effectively 125 potency per cast if spammed (slightly less due to GCD and server tick being not quite equal.) Combined with Shadowflare at 50 potency per tick for 5 ticks it bumps it up to 175 effective potency per tick (again, slightly less due to server tick vs. GCD.)
Art of War - 160 potency instant damage that is 100% spammable.
Art of War is objectively better than Miasma II on its own. The combination of Shadowflare and Miasma II is better than Art of War dps-wise, but only barely and the main advantage to the two old spells being that there's a ticking 75 potency that keeps going if you take a GCD to heal. Miles better they are not, however. When you add in Bane is when it becomes miles better (which frankly was what made Scholars OP in all previous expansions.) That said, I definitely miss the Bane/Miasma/Shadowflare days because it was interesting to play. The actual issue with Art of War (and all healer DPS kits these days) is that it is the only GCD button we press during AoE barring the very occasional GCD heal that needs to go out. Single target adds in Biolysis but that's a single button press once every 30s and it's back to Broil spam. It's boring. We're not asking for a full rotation kit like a DPS or even like a tank, but something more than one spell to spam and one DoT would be nice. Energy Drain sort of helps, but while ideally it gets used as a DPS ability it's often spent on healing instead.
P.S. they already did rename Miasma II: it's called Art of War now. If they brought Miasma II back in some form it would likely just be Art of War with an added DoT and reduced up-front potency.
P.P.S. Art of War isn't that bad compared to the other healer versions. It has more potency (they only do 140) and is instant cast allowing for very easy use of all the oGCD abilities that Scholar has. AST with all of it's oGCDs can only do that for 25% of the time and WHM will always clip oGCDs when Holy spamming even when using their haste buff since it reduces both the cast and recast equally.
Last edited by Mhaeric; 06-04-2020 at 03:05 AM.




Another of Shadowflare's main bonuses was the Slow that it provided against attacking mobs. That slow often times made it better to use than sacred soil in dungeons.I see this quite a bit and it's not really true.
Miasma II - 100 potency instant damage plus 4 ticks of 25 potency damage over time totaling 200 potency per target but only the 100 potency can be spammed. It's effectively 125 potency per cast if spammed (slightly less due to GCD and server tick being not quite equal.) Combined with Shadowflare at 50 potency per tick for 5 ticks it bumps it up to 175 effective potency per tick (again, slightly less due to server tick vs. GCD.)
Art of War - 160 potency instant damage that is 100% spammable.
Art of War is objectively better than Miasma II on its own. The combination of Shadowflare and Miasma II is better than Art of War dps-wise, but only barely and the main advantage to the two old spells being that there's a ticking 75 potency that keeps going if you take a GCD to heal. Miles better they are not,
.
That's all they had to do to Miasma II to balance it. Make the initial hit low enough and the dot big enough to provide a good benefit and stop it from being spammed. That's it.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


The main thing that made Miasma II better is that it had single target applications as well as aoe. In single target it was better to weave with M2 over Ruin II, but it had the risk of A) you needing to get closer and B) more Mana cost. It added on SCH's risk/reward gameplay, something Art of War does not replicate in the slightest.I see this quite a bit and it's not really true.
Miasma II - 100 potency instant damage plus 4 ticks of 25 potency damage over time totaling 200 potency per target but only the 100 potency can be spammed. It's effectively 125 potency per cast if spammed (slightly less due to GCD and server tick being not quite equal.) Combined with Shadowflare at 50 potency per tick for 5 ticks it bumps it up to 175 effective potency per tick (again, slightly less due to server tick vs. GCD.)
Art of War - 160 potency instant damage that is 100% spammable.
Art of War is objectively better than Miasma II on its own. The combination of Shadowflare and Miasma II is better than Art of War dps-wise, but only barely and the main advantage to the two old spells being that there's a ticking 75 potency that keeps going if you take a GCD to heal. Miles better they are not, however. When you add in Bane is when it becomes miles better (which frankly was what made Scholars OP in all previous expansions.) That said, I definitely miss the Bane/Miasma/Shadowflare days because it was interesting to play. The actual issue with Art of War (and all healer DPS kits these days) is that it is the only GCD button we press during AoE barring the very occasional GCD heal that needs to go out. Single target adds in Biolysis but that's a single button press once every 30s and it's back to Broil spam. It's boring. We're not asking for a full rotation kit like a DPS or even like a tank, but something more than one spell to spam and one DoT would be nice. Energy Drain sort of helps, but while ideally it gets used as a DPS ability it's often spent on healing instead.
P.S. they already did rename Miasma II: it's called Art of War now. If they brought Miasma II back in some form it would likely just be Art of War with an added DoT and reduced up-front potency.
P.P.S. Art of War isn't that bad compared to the other healer versions. It has more potency (they only do 140) and is instant cast allowing for very easy use of all the oGCD abilities that Scholar has. AST with all of it's oGCDs can only do that for 25% of the time and WHM will always clip oGCDs when Holy spamming even when using their haste buff since it reduces both the cast and recast equally.
I think the worst part about AoW, if it were added on top of what SCH already had, I'd have said it was a great addition. Spamming a dot in AoE situations never felt right, and art of war would have fixed that. The problem is that it wasn't added on top, it outright replaced everything.
Last edited by Billythepancake; 06-04-2020 at 04:09 AM.
This,The main thing that made Miasma II better is that it had single target applications as well as aoe. In single target it was better to weave with M2 over Ruin II, but it had the risk of A) you needing to get closer and B) more Mana cost. It added on SCH's risk/reward gameplay, something Art of War does not replicate in the slightest.
I think the worst part about AoW, if it were added on top of what SCH already had, I'd have said it was a great addition. Spamming a dot in AoE situations never felt right, and art of war would have fixed that. The problem is that it wasn't added on top, it outright replaced everything.
Also, don't forget Miasma II was 200 pot against the 260 from broil II making it a better weaving tool than the current iteration of ruin II, and on single target required you to pay closer attention to the timers as a result. Add the melee flavor to it and it overall had more depth than AoW. I was actually expecting them to double down on sch as the melee healer but alas I was sorely disappointed.

A thing to remember, it looks like they didn't want any healer to have AoE DoT's. Also taken away was Bane from Sch and Aero III from WHM that were AoE DoT's. It wasn't just SCH that lost AoE DoT and the only healer that didn't was AST.The main thing that made Miasma II better is that it had single target applications as well as aoe. In single target it was better to weave with M2 over Ruin II, but it had the risk of A) you needing to get closer and B) more Mana cost. It added on SCH's risk/reward gameplay, something Art of War does not replicate in the slightest.
I think the worst part about AoW, if it were added on top of what SCH already had, I'd have said it was a great addition. Spamming a dot in AoE situations never felt right, and art of war would have fixed that. The problem is that it wasn't added on top, it outright replaced everything.


Doesn't mean I have to agree with it. Taking away Aero III from WHM was just as stupid as taking away miasma II, miasma, and bane from SCH

I won't argue that. Would have made more sense to give AST an AoE DoT instead. Nice seeing a SCH main say that for a change instead of "they gave us WHM rotation" which is entirely false with WHM losing Aero III. WHM and AST also lost DoTS in SB when Aero II and Combust II just became upgrades, similar to Miasma's potency being put into a single DoT on SCH.
Last edited by Rosa_Frandlia; 06-05-2020 at 11:18 AM.
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