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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Burningskull View Post
    I don't really see that as part of it's identity. Just a game play mechanic. I see things like Dragoons Jumping and Ninjas casting Ninjutsu as Identities. Not have an arbitrary cast time attached to your skill as one.
    The literal entirety of SAM's cinematic presence begs to differ, the very concept the job design team drew from, and even the name of the ability all beg to differ.
    (2)

  2. #2
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    The literal entirety of SAM's cinematic presence begs to differ, the very concept the job design team drew from, and even the name of the ability all beg to differ.
    I'm not sure why you would loose that without the cast time. You are still building power in your katana thanks to Sens and Kenki, and then releasing it with Iaijutsu. The cinematic presence would still be there the animation would just play faster like it does with the min cool down ability. (I can't remember Japanese names easily)
    (0)

  3. #3
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Burningskull View Post
    I think if they removed the cast time on Iaijutsu using Shoha in between your double Midares wouldn't be a problem. Then you wouldn't need extra stacks of Meditation.
    let's not
    The required stillness of Iaijutsu is what allows the skill to be this strong too and have no cooldown. Make Samurai able to move freely for it's whole rotation and you take away a part of its complexity. I mean, you take away the good part. Bad part is still tsubame optimization. It gets so important to know how to use this skill properly on some fights that requires heavy movement, removing the cast time would just make the class way too strong imo. It's a bit like dragoon jumps making them die in an aoe. You die if you don't plan properly ahead. Or ninjas using ten chi jin. This just pulls us closer to monk, making us a better monk in fact. And that we don't wanna, seeing how few peoples play monk right now.

    Yes they removed the cast time of Tsubame, but that was mostly because two whole GCDs of stillness is not possible for a melee, especially since you can't delay the second one.
    (2)
    Last edited by Eliadil; 03-13-2020 at 08:51 PM.
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Eliadil View Post
    let's not
    The required stillness of Iaijutsu is what allows the skill to be this strong too and have no cooldown. Make Samurai able to move freely for it's whole rotation and you take away a part of its complexity. I mean, you take away the good part. Bad part is still tsubame optimization. It gets so important to know how to use this skill properly on some fights that requires heavy movement, removing the cast time would just make the class way too strong imo. It's a bit like dragoon jumps making them die in an aoe. You die if you don't plan properly ahead. Or ninjas using ten chi jin. This just pulls us closer to monk, making us a better monk in fact. And that we don't wanna, seeing how few peoples play monk right now.

    Yes they removed the cast time of Tsubame, but that was mostly because two whole GCDs of stillness is not possible for a melee, especially since you can't delay the second one.
    Ehh, once you get used to using Haga (or just go for such insane speeds that when running with BLM and MCH it's not worth using Haga and thereby wasting progress towards a third of a Shoha), Tsubame isn't too bad. I just hate when it fails to queue due to latency and that there's no option to share the key with Iaijutsu itself, since you can never use it except immediately after Iaijutsu anyways.
    (0)

  5. #5
    Player
    Eliadil's Avatar
    Join Date
    Dec 2017
    Posts
    131
    Character
    Adrila Messor
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Ehh, once you get used to using Haga (or just go for such insane speeds that when running with BLM and MCH it's not worth using Haga and thereby wasting progress towards a third of a Shoha), Tsubame isn't too bad. I just hate when it fails to queue due to latency and that there's no option to share the key with Iaijutsu itself, since you can never use it except immediately after Iaijutsu anyways.
    I'd be cool with Tsubame if there was a possibility to get it on cooldown without using fillers, who feels for me at least not intended by the devs.
    I do agree that Hagakure makes you bypass this issue in a sense, but it makes the rotation too convoluted to make sense to anyone that wants to try to learn to play sam optimally. Every class kinda has a natural feeling to it, a feeling that makes peoples see what they need to do in order to play properly. Sam on the other hand, good luck figuring out what to do with tsubame.
    (0)
    Still not sure if Samurai's a tank who forgot that aggro was a thing or a dps that's way too much into it.

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Eliadil View Post
    I'd be cool with Tsubame if there was a possibility to get it on cooldown without using fillers, who feels for me at least not intended by the devs.
    I actually like it for that reason more than not, but I get where you're coming from. Personally, I play at such a high speed that I either have to fill 6 or delay by 3, so I typically just end up going for the Midare extra per TG when I have perfect uptime. It makes me wish SkS was a better stat in general, though, so that option would be open to people who care about performing optimally. (I haven't been in that group since I stopped playing with a static. I'll "tryhard", but not to the point that I have to play something dull to me.)
    Quote Originally Posted by Eliadil View Post
    I do agree that Hagakure makes you bypass this issue in a sense, but it makes the rotation too convoluted to make sense to anyone that wants to try to learn to play sam optimally. Every class kinda has a natural feeling to it, a feeling that makes peoples see what they need to do in order to play properly. Sam on the other hand, good luck figuring out what to do with tsubame.
    And admittedly removing Hagakure for a patch and then making it a trap for yet another patch certainly did learners no favor...
    (1)

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