Quote Originally Posted by Fannah View Post
no more complicated combo with Rapid Fire Hypercharge Wildfire
To be fair, the combo wasn't really that complicated.

It was a specific sequence of buttons used in the same way every time things were off CD. I actually just made a macro that did the entire combo with a single button press.

Also, interestingly enough, the full "Complicated" combo wasn't actually that much higher damage than simply spamming Heat Blast throughout the Hypercharge duration (You'd just have to weave Gauss/Rico and Reloads in there)

Quote Originally Posted by Payotz View Post
There's really no point to this change at all. If potencies still remain the same, people will just use Heat Blast since that reduces GR and Ricochet CDs.
If potencies are buffed for the heated combos, HeatBlast as a skill will become redundant, and be useless.
You misunderstand. I mean, there's little reason to have Heat Blast as a button when the 123 combo skills could have simply gone from normal versions to "Heated" versions with similar effect.

Quote Originally Posted by Fannah View Post
I liked the Reload/Ammunitions too. But once more, Machinist was clearly unpopular (and I loved them from day 1 during HW, but we were a few to enjoy them). It's one of the mechanic to manage they decided to remove to simplify the job so more people give it a try.
To be fair, it wasn't really the Reload mechanic in of itself that caused issues for most players.

Typically it was the fact that your 123 combo was RNG based unless you used ammo for them, which then also meant that ammo was used ONLY for combo skills as guaranteeing the higher damage shots was worth more than simply getting the baseline potency added to any skill.

Which was another issue with the ammo system, in that all it did was add a bit of potency onto attacks... It would have been far more interesting if it would have altered skills in more exciting ways, similar to how WAR now gets Chaotic Cyclone/Inner Chaos from their Nascent Chaos.

Quote Originally Posted by Payotz View Post
Regarding the animations, personally I'm fine with it. I'd want more "high-tech" like visuals because it is a machinist after all, not a gunner. Besides, if you search around the forums, there are a bunch of threads that MCH was really boring visual wise. I'd say that the over the top animations did well in making MCH "not boring" visual wise.
While I can understand the notion about MCH being boring, since it kind of was before the Heated skills (Though, Clean Shot was always nifty, to jump up and shoot, in the rare circumstances you got to actually use it, which for me was only when Reload was off CD... Darn RNG...)

There's quite a bit that could have been done before resorting to conjuring up giant bullets out of nowhere and whatever Heated Clean Shot is supposed to be. (Also, it still irks me that SE don't know how bullets work... Both for MCH's Heated Slug Shot and also the recent cutscene with Gaius where he empties the chambers of his gunblade and rounds fall out that still have the bullets in the casings...)

Stuff like particle effects coming out of the barrel, particle effects from bullets striking the target, using 2 hands to hold the gun etc.

You know, the kind of things they do to make BRD visually interesting despite it also shooting projectiles at targets.