Quote Originally Posted by Cetek14 View Post
1. Both original and heated main combo actions are relics that should be already gone. We need set of new well made animations with satisfying gunshots.
Main combo won't be related to Heat Gauge.
Well, it's actually not the case already x) It's not because it's called "Heated" that it's related to Heat Gauge (yes it used to and that's why its name). But it's already a combo on its own now. You actually should make a "Lore rework" part and a "Gameplay rework part", it's actually confusing.

Quote Originally Posted by Cetek14 View Post
2. Crossbow is now trait replacing Spread Shot.
Crossbow should replace Spread Shot only during Hypercharge, imo. That would be cooler, it feels like it adds another button but nothing new mechanicaly wise (spam of a conic attack 12y 12y in front of you).

Quote Originally Posted by Cetek14 View Post
3.I would say for the sake of proper animation flow animations for Heat Blast and Gauss Round should be adjusted, it looks pretty weird at the moment. I would also suggest removing Gauss Round and replacing it with something else, its a relic of Gauss Barrel which is already gone.
Gauss Round had nothing to do (gameplay-wise) with Gauss Barrel. It was just an instant oGCD skill to deal dmg. Having to use it during Gauss Barrel is not really relevant. We could call it "Quick Shot" if you want and keep it the way it is. That would change nothing. It would be more logical for newcomers, and it's a fun fact for older machinist players.

Quote Originally Posted by Cetek14 View Post
4. Battery Gauge removed. Turret and Automaton are two separate summons with their own cooldown. Summon ability changes to Overdrive while machine is summoned to avoid ability bloat.
No for the reason I explained before. Changing them to cooldown type skill would lower their flexibility of use to adapt to allies buffs.


Quote Originally Posted by Cetek14 View Post
5. For the sake of Gunner part of the job Reload should return, even if it has some simple design like "Increased damage for next X actions".
I liked the Reload/Ammunitions too. But once more, Machinist was clearly unpopular (and I loved them from day 1 during HW, but we were a few to enjoy them). It's one of the mechanic to manage they decided to remove to simplify the job so more people give it a try.