Results 1 to 10 of 33

Hybrid View

  1. #1
    Player
    msoltyspl's Avatar
    Join Date
    Oct 2013
    Posts
    34
    Character
    Amene Zenko
    World
    Omega
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TwitchingFool0 View Post
    I'm someone that's fairly new when it comes to tanking and I don't think I've had a full explanation as to why its not used much. I noticed some people complaining about the new Eden gear having Tenacity over Determination.

    Anyone care to explain both their differences and why one is used over the other one to me?
    In terms of having the same boost of damage as from some tenacity value, you need only 70% or so determination. The issue with tenacity is that its mitigation is in practice not something making real difference - so the tradeoff has little sense. It's essentially dump-into stat as soon as you filled up the rest and reached your desired sks tier.
    (0)

  2. #2
    Player
    Gr1mwolf's Avatar
    Join Date
    May 2017
    Posts
    59
    Character
    Cian Chulainn
    World
    Exodus
    Main Class
    Viper Lv 100
    The big difference is in how damage vs defense is valued, due to enemies having insane health pools relative to players.
    Having 5% more defense won’t allow you to survive a single extra hit without dying, which makes it functionally useless (I’m pretty sure this is also true of all the 10% DR cooldowns, which is strange). Say your tank would normally die from eating a mechanic followed by a tank buster; having that extra defense won’t stop that from killing you. If one mechanic takes like 70% of your health, and Tenacity reduces that to 67%, you’ll still die in the same number of hits.
    Having a couple extra % of damage though actually will shorten the length of a fight, even if it is only by an insignificant sum.
    It also won’t reduce damage taken enough to reduce the number of heals needed to get you back to full health.

    The only way to make Tenacity relevant would be to either increase the damage reduction to a massive number, like 3x what it is now. Or make tanks have so much defense in general that keeping them alive is a non-issue, and extra defense just means more damage and less healing from the healers over the course of a fight.
    (1)
    Last edited by Gr1mwolf; 04-13-2020 at 02:24 AM.