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  1. #1
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CKNovel View Post
    Hypercharge was half TA on a longer duration, TA is and was always 60s while Hypercharge was 120s.
    More over, the bursts are often during a 10-15s window.

    And the one you quoted probably talked about making room for double ranged rather than locking out double ranged from PF.

    The problem with ranged right now is that they're only necessary for the 1% stats your get for having one job of each role (ranged, caster, melee, healer, tank)
    And no, the BRD&MCH were "top meta" in HW mostly because of the piercing Debuff provided by the dragoon.
    I wasn't talking about the cooldown. But I actually don't remember how long hypercharge was if I'm totally honest but pretty sure it was longer than TA as in the debuff.

    And thanks for stating the obvious and just furthering my point on creating an imbalance. BRD and MCH don't need drg anymore now, so lets say if BRD and mch still had their buffs back in the good ol' HW days.
    The meta would most likely be BRD/MCH/NIN and probably BLM since they're the strongest ST dps in the game.
    And I actually don't see groups locking out two physical range, heck I cleared ES7 with two physical range.

    The only people locking out those jobs are the same people that was locking out samurai's in SB and Nin in early SHB. Those people are the minority.
    (0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by xxvaynxx View Post
    I wasn't talking about the cooldown. But I actually don't remember how long hypercharge was if I'm totally honest but pretty sure it was longer than TA as in the debuff..
    It was 20/120, with the turret hits refreshing hypercharge, so it could last up to 30 seconds. I don't remember if it was all damage or physical damage in Stormblood by 5%. It was boosted to 6% at one point but then retuned down.

    If you look at it in terms of averages, it was 1.25% vs 1.6% on trick. That said, more 10s burst windows existed and you could cram that all into trick.
    (1)

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by xxvaynxx View Post
    I wasn't talking about the cooldown. But I actually don't remember how long hypercharge was if I'm totally honest but pretty sure it was longer than TA as in the debuff.

    And thanks for stating the obvious and just furthering my point on creating an imbalance. BRD and MCH don't need drg anymore now, so lets say if BRD and mch still had their buffs back in the good ol' HW days.
    The meta would most likely be BRD/MCH/NIN and probably BLM since they're the strongest ST dps in the game.
    And I actually don't see groups locking out two physical range, heck I cleared ES7 with two physical range.

    The only people locking out those jobs are the same people that was locking out samurai's in SB and Nin in early SHB. Those people are the minority.
    ... This has to be a troll, right?
    Hypercharge: 120s CD, 20s duration (30s), 5% physical only in HW, all in SB.
    Trick Attack: 60s CD, 10s duration, 10% all damage.

    Overrall same duration if not one more for TA depending the fight and 10s bursts were a thing.

    Ranged were allowed to have these damages because they had casts+relying on composition and I never said I wanted BLM damages.
    We don't want to fill the gap, we want to reduce it, do your homework.
    (0)

  4. #4
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CKNovel View Post
    ... This has to be a troll, right?
    Hypercharge: 120s CD, 20s duration (30s), 5% physical only in HW, all in SB.
    Trick Attack: 60s CD, 10s duration, 10% all damage.

    Overrall same duration if not one more for TA depending the fight and 10s bursts were a thing.

    Ranged were allowed to have these damages because they had casts+relying on composition and I never said I wanted BLM damages.
    We don't want to fill the gap, we want to reduce it, do your homework.
    I just said I don't remember how long hypercharge lasted. So not sure how I was trolling?
    Please point out where I said you said you wanted to be strong as a blm? what are you even reading?

    Anyway, just to not come off as ignorant. I did a peek at fflogs to see where your role stands and it seems about right, you guys should be weaker than casters seeing how casters have to sit still while you guys can just yo-yo around if you pleased and still dps.

    If you want to do big dps and stay ranged, play caster. Simple as that, stop trying to form a support focused meta again. Every job is fine where it is and the most balanced it has been in forever.
    Raid groups are finally diverse and not trying to look for certain jobs because they "think" they need it.
    DNC is the weakest dps because the buff they give, bard is the second weakest with battle voice and then MCH.
    Now if they really wanted to buff one of the jobs in your role it should only be mch since they have no support other than the raid wide defense.
    (2)
    Last edited by xxvaynxx; 03-10-2020 at 09:36 AM.

  5. #5
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by xxvaynxx View Post
    DNC is the weakest dps because the buff they give, bard is the second weakest with battle voice and then MCH.
    Now if they really wanted to buff one of the jobs in your role it should only be mch since they have no support other than the raid wide defense.
    Actually, fflogs already gives the dps buff contribution to the originator of that buff, meaning that the 3 ranged dps are very close, especially DNC and MCH. Therefore, MCH shouldn't really be buffed. If anything, BRD should receive a very minor buff. The problem with BRD, though, is that it has a niche where it's incredibly strong: when there are 2 or 3 targets for a prolonged period of time, BRD is stronger than the other 2 ranged by a significant amount. However, in real fights, this scenario is very rare. In this savage tier, for instance, there's only e7s add phase.
    (0)

  6. #6
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Lastelli View Post
    Actually, fflogs already gives the dps buff contribution to the originator of that buff, meaning that the 3 ranged dps are very close, especially DNC and MCH. Therefore, MCH shouldn't really be buffed. If anything, BRD should receive a very minor buff. The problem with BRD, though, is that it has a niche where it's incredibly strong: when there are 2 or 3 targets for a prolonged period of time, BRD is stronger than the other 2 ranged by a significant amount. However, in real fights, this scenario is very rare. In this savage tier, for instance, there's only e7s add phase.
    looking at an all fights metric (just to smooth out outliers) bard is about 5% below mch on all percentile levels, dnc right now seems to be even weaker, either people (as i've read this argument that they are very close from multiple people, some going as far as "buff mch, the other physical are fine as they offer support") have an interesting definition of "very close" or they really think the pittance of support brd has left is worth a 5% dps gap. the physical ranged are about as "very close" to each other as redmage is to blackmage, just that in that case at least redmage offers real support (a rezz) and better consistency, and i would still argue redmage could use another 100-200 dps.
    (0)
    Last edited by Akiudo; 03-11-2020 at 08:28 PM.

  7. #7
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Akiudo View Post
    looking at an all fights metric (just to smooth out outliers) bard is about 5% below mch on all percentile levels, dnc right now seems to be even weaker
    This should make you realize that fflogs data is not all that matters. If DNC is weaker, why is it the preferred choice for speedrunners even now? Of course, it means that despite fflogs showing DNC as weaker than MCH and BRD, that's actually not the case, as fflogs is stil not perfect at estimating the effect of party buffs, especially in highly synergistic compositions.
    Anyway, I'm not against a minor buff to BRD single target dps. However, if that were to happen, stormbite, caustic bite and iron jaws should receive the gnashing fang treatment and become a 30 seconds cd (20-25 seconds for iron jaws) linked to the gcd to mitigate multidotting abuse.
    (0)

  8. #8
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Lastelli View Post
    This should make you realize that fflogs data is not all that matters. If DNC is weaker, why is it the preferred choice for speedrunners even now?
    the notion that the evil evil parsing side is off by more than 500 dps, like off by enough more that groups simply realize this other class is better is one i will sincerely doubt.

    Realistically the answer will be more in the realm of: "people just like to use what they know", yes people are like that. if not that than maybe they are right, dnc is stronger than mch at 99,5+ percentiles and therefore better for speedruns, especially as due to proccs alone dancer is a class with more volatile damage numbers than mch. in a normal group if the dancer is allways 300 under the mch unless its his god run than you will say fuck that, dnc sucks. if you are doing 30 runs in a row just hoping for the one best run ever that changes completly, at that point you may aswell say "whatever, everyone else just play perfectly, we try till our dancer has his god run".

    However, even if performance on dancer was as consistent as it is on mch, which it is not, its still a fucked up thing to make a class effectivly suck for 99% of the playerbase so the top 1% doesn't "abuse" it, mind you the top 1% of raiders, not of all players. speedrunners going for top spots are a ridiculisly small sub group and there will allways be a "best" class, balancing around that is like draining the ocean while trying to get 2 perfectly equal cups of water, its futile AND stupid.
    (3)
    Last edited by Akiudo; 03-12-2020 at 01:38 AM.