

What the hell are you talking about? Groups always let in Physical ranged dps?
This the most balanced DPS roles have been where every job is included in one way or another.
My static is Samurai,Mch,Smn and RDM and we're clearing stuff fine.
What you're saying is you're trying to make a meta where BRD and MCH buffs and debuffs are so powerful again they become the meta like how it was in HW.
Mch had hypercharge which was a longer Trick attack basically and Brd had foes and battle voice.



Hypercharge was half TA on a longer duration, TA is and was always 60s while Hypercharge was 120s.What the hell are you talking about? Groups always let in Physical ranged dps?
This the most balanced DPS roles have been where every job is included in one way or another.
My static is Samurai,Mch,Smn and RDM and we're clearing stuff fine.
What you're saying is you're trying to make a meta where BRD and MCH buffs and debuffs are so powerful again they become the meta like how it was in HW.
Mch had hypercharge which was a longer Trick attack basically and Brd had foes and battle voice.
More over, the bursts are often during a 10-15s window.
And the one you quoted probably talked about making room for double ranged rather than locking out double ranged from PF.
The problem with ranged right now is that they're only necessary for the 1% stats your get for having one job of each role (ranged, caster, melee, healer, tank)
And no, the BRD&MCH were "top meta" in HW mostly because of the piercing Debuff provided by the dragoon.
Last edited by CKNovel; 03-10-2020 at 05:44 AM.


I wasn't talking about the cooldown. But I actually don't remember how long hypercharge was if I'm totally honest but pretty sure it was longer than TA as in the debuff.Hypercharge was half TA on a longer duration, TA is and was always 60s while Hypercharge was 120s.
More over, the bursts are often during a 10-15s window.
And the one you quoted probably talked about making room for double ranged rather than locking out double ranged from PF.
The problem with ranged right now is that they're only necessary for the 1% stats your get for having one job of each role (ranged, caster, melee, healer, tank)
And no, the BRD&MCH were "top meta" in HW mostly because of the piercing Debuff provided by the dragoon.
And thanks for stating the obvious and just furthering my point on creating an imbalance. BRD and MCH don't need drg anymore now, so lets say if BRD and mch still had their buffs back in the good ol' HW days.
The meta would most likely be BRD/MCH/NIN and probably BLM since they're the strongest ST dps in the game.
And I actually don't see groups locking out two physical range, heck I cleared ES7 with two physical range.
The only people locking out those jobs are the same people that was locking out samurai's in SB and Nin in early SHB. Those people are the minority.


It was 20/120, with the turret hits refreshing hypercharge, so it could last up to 30 seconds. I don't remember if it was all damage or physical damage in Stormblood by 5%. It was boosted to 6% at one point but then retuned down.
If you look at it in terms of averages, it was 1.25% vs 1.6% on trick. That said, more 10s burst windows existed and you could cram that all into trick.



... This has to be a troll, right?I wasn't talking about the cooldown. But I actually don't remember how long hypercharge was if I'm totally honest but pretty sure it was longer than TA as in the debuff.
And thanks for stating the obvious and just furthering my point on creating an imbalance. BRD and MCH don't need drg anymore now, so lets say if BRD and mch still had their buffs back in the good ol' HW days.
The meta would most likely be BRD/MCH/NIN and probably BLM since they're the strongest ST dps in the game.
And I actually don't see groups locking out two physical range, heck I cleared ES7 with two physical range.
The only people locking out those jobs are the same people that was locking out samurai's in SB and Nin in early SHB. Those people are the minority.
Hypercharge: 120s CD, 20s duration (30s), 5% physical only in HW, all in SB.
Trick Attack: 60s CD, 10s duration, 10% all damage.
Overrall same duration if not one more for TA depending the fight and 10s bursts were a thing.
Ranged were allowed to have these damages because they had casts+relying on composition and I never said I wanted BLM damages.
We don't want to fill the gap, we want to reduce it, do your homework.


I just said I don't remember how long hypercharge lasted. So not sure how I was trolling?... This has to be a troll, right?
Hypercharge: 120s CD, 20s duration (30s), 5% physical only in HW, all in SB.
Trick Attack: 60s CD, 10s duration, 10% all damage.
Overrall same duration if not one more for TA depending the fight and 10s bursts were a thing.
Ranged were allowed to have these damages because they had casts+relying on composition and I never said I wanted BLM damages.
We don't want to fill the gap, we want to reduce it, do your homework.
Please point out where I said you said you wanted to be strong as a blm? what are you even reading?
Anyway, just to not come off as ignorant. I did a peek at fflogs to see where your role stands and it seems about right, you guys should be weaker than casters seeing how casters have to sit still while you guys can just yo-yo around if you pleased and still dps.
If you want to do big dps and stay ranged, play caster. Simple as that, stop trying to form a support focused meta again. Every job is fine where it is and the most balanced it has been in forever.
Raid groups are finally diverse and not trying to look for certain jobs because they "think" they need it.
DNC is the weakest dps because the buff they give, bard is the second weakest with battle voice and then MCH.
Now if they really wanted to buff one of the jobs in your role it should only be mch since they have no support other than the raid wide defense.
Last edited by xxvaynxx; 03-10-2020 at 09:36 AM.


Actually, fflogs already gives the dps buff contribution to the originator of that buff, meaning that the 3 ranged dps are very close, especially DNC and MCH. Therefore, MCH shouldn't really be buffed. If anything, BRD should receive a very minor buff. The problem with BRD, though, is that it has a niche where it's incredibly strong: when there are 2 or 3 targets for a prolonged period of time, BRD is stronger than the other 2 ranged by a significant amount. However, in real fights, this scenario is very rare. In this savage tier, for instance, there's only e7s add phase.
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