Quote Originally Posted by Kabooa View Post
I'm still thinking we should have a fourth role to shove our selfish DPS into.
Why remove opportunities for unique takes on a role just to shunt anything that isn't overly homogeneous into a new set of likewise homogeneous jobs?

I don't see what's wrong with one Ranged being far more dependent on indirect contribution than the rest. Unlike Dragoon, it isn't a unique gear class and just as much as there might be slight annoyances in being dependent on your party to fully preform there is equal advantage in being less dependent on your own direct performance, so as long as the gear class (Aiming) is never going to be shafted as a whole, there's nothing to fear in having a particular unique Ranged among the others.

In the end, we aren't attempting to balance aDPS, only rDPS, and only against the increased opportunities the toolkit provides (in terms of mistakes forgiven, more granularly reduced skill-ceiling via more flexibly timed skills, or up-time tricks permitted, etc.) for the player and their party. I'm not sure exactly what good a grand reorganizing would do, though admittedly I'm coming into the line of thought with far less forethought than you likely have.