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  1. #31
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    671
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Seraphor View Post
    On the subject, I wouldn't be against having a single opt out dungeon, being able to choose just one dungeon you never want to play via a roulette.
    I'd love to have something like this, actually. Everyone is likely to opt out of a different dungeon so I can't imagine it having a significant effect on queue times.
    (0)

  2. #32
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hysterior View Post
    Can I remove a bullet from the Russian Roulette?
    Yes, just don't tell people that you did.

    All the fear... none of the risk.
    (1)

  3. #33
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by PyurBlue View Post
    Yes, just like the trials roulette is still a roulette despite not including Amaurot. Letting players avoid specific dungeons isn't going to cause the entire system to collapse. Participation may even increase if people didn't have to worry about being placed in their least favorite content. If certain dungeons are really despised by the majority, a separate option could be added to the duty finder to prioritize queuing into first timer dungeons or unpopular dungeons in return for more XP/tomes/whatever.
    Isn't the point of the roulette to help people to fill up content that would normally not get people?
    (6)

  4. #34
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    the entire point of roulettes is to help new players get duty pops.
    (7)

  5. #35
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    734
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Awha View Post
    Isn't the point of the roulette to help people to fill up content that would normally not get people?
    That is one of the intentions behind them but it is not an excuse to make roulettes frustrating or boring, especially when an opt out function isn't going to negatively impact queues. In fact we already have some ability to opt out of duties since we have multiple roulettes instead of one roulette covering all duties. The only roulette that is all encompassing in the mentor roulette, and it's one of the most complained about.

    Giving players more control over what they queue for would almost certainly help the Alliance Raid roulette for example since there are players interested in the higher level raids as well as the lower levels ones. Players that refuse to queue because of the ARR raids might change their mind if they never have to play through them. More diverse roulettes like Leveling won't really suffer from the option to lock out a specific dungeon, or possibly a handful of them, because the list of duties is so long that no particular dungeon will be universally avoided. If that did end up happening somehow then incentives could be used to attract more players. Expert roulette is probably one of the few that might be an issue because it doesn't include many duties.

    It sounds like a win win for me. Keep roulettes around to help queues and make them more fun for those participating in them.
    (0)

  6. #36
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Packetdancer View Post
    Honestly, I've seen more struggles with giant pulls when people forget they're synched down to i440 than with the actual bosses in there. (Though I have seen a breathtaking number of people accidentally dash/dive/backflip off the arena with the final boss.)
    You could do boss room to boss room pulls during early access week wearing AF gear, so i dont know why it'd be a problem now. If people are dying to big pulls in amuarot, then its not the content's fault.
    (4)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  7. #37
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Barachim View Post
    When it comes to giant pulls, I found The Burn to be much more challenging. Because there are constantly aoes that you have to avoid. As long as Tanks watch their cds and Healers know what they are doing, I don't find it any more difficult than any other dungeon. But that's just my personal experience.
    It's not so much that Amaurot is harder than a normal dungeon, in my experience, it's that the ilevel sync is aggressive enough that people who are coming in as level 80 used to the damage they can do and/or soak in later content with i470+ gear can be caught off-guard in Amaurot. Add to that the Roilers and Detonators that tether to folks (and the healing debuff you get from it), and some parties can get caught off-guard.

    You're absolutely right that the Burn is more obnoxious, mechanically.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  8. #38
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by PyurBlue View Post
    Yes, just like the trials roulette is still a roulette despite not including Amaurot. Letting players avoid specific dungeons isn't going to cause the entire system to collapse. Participation may even increase if people didn't have to worry about being placed in their least favorite content. If certain dungeons are really despised by the majority, a separate option could be added to the duty finder to prioritize queuing into first timer dungeons or unpopular dungeons in return for more XP/tomes/whatever.
    It's far more likely queues would become unbearably longer for certain dungeons than increase. If you could veto five dungeons from Leveling, I can all but guarantee which ones would be picked.

    Sastasha
    Copper Bell
    Toto-rak
    Tam-tara
    Aurum Vale

    And therein lies the problem. Four of them are story required, which means new players could be waiting hours. Amaurot would have a similar problem simply because of the ilvl sync.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #39
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    You don't have to run a roulette, imagine that concept.

    So many ways to get tomes in this game now.
    (2)

  10. #40
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Moomba33 View Post
    This. Amaurat especially needs rouletters to help new players finish the MSQ.
    I would love to opt out of ARR content in my roulettes since I find most of it dull now but the reality is the roulettes primarily exist to keep old content alive and doing so would hurt queues.
    Technically, MSQ players can run Amaurot just as the other msq dungeons with Trusts which makes the whole roulette reliance rather wonky, unless the players specifically prefer to run those dungeons with real people. This is, of course, fair enough, and up to everyone's personal preferenance. In contrast to pre-ShB dungeons where you must rely on other players - no negative connotation intended - to queue for the dungeons (and some "harder"/longer to queue trials).
    (0)
    Just a proud bad-skilked player

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