I'd love to have something like this, actually. Everyone is likely to opt out of a different dungeon so I can't imagine it having a significant effect on queue times.
Isn't the point of the roulette to help people to fill up content that would normally not get people?Yes, just like the trials roulette is still a roulette despite not including Amaurot. Letting players avoid specific dungeons isn't going to cause the entire system to collapse. Participation may even increase if people didn't have to worry about being placed in their least favorite content. If certain dungeons are really despised by the majority, a separate option could be added to the duty finder to prioritize queuing into first timer dungeons or unpopular dungeons in return for more XP/tomes/whatever.
the entire point of roulettes is to help new players get duty pops.
That is one of the intentions behind them but it is not an excuse to make roulettes frustrating or boring, especially when an opt out function isn't going to negatively impact queues. In fact we already have some ability to opt out of duties since we have multiple roulettes instead of one roulette covering all duties. The only roulette that is all encompassing in the mentor roulette, and it's one of the most complained about.
Giving players more control over what they queue for would almost certainly help the Alliance Raid roulette for example since there are players interested in the higher level raids as well as the lower levels ones. Players that refuse to queue because of the ARR raids might change their mind if they never have to play through them. More diverse roulettes like Leveling won't really suffer from the option to lock out a specific dungeon, or possibly a handful of them, because the list of duties is so long that no particular dungeon will be universally avoided. If that did end up happening somehow then incentives could be used to attract more players. Expert roulette is probably one of the few that might be an issue because it doesn't include many duties.
It sounds like a win win for me. Keep roulettes around to help queues and make them more fun for those participating in them.
You could do boss room to boss room pulls during early access week wearing AF gear, so i dont know why it'd be a problem now. If people are dying to big pulls in amuarot, then its not the content's fault.
2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.
(Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)
It's not so much that Amaurot is harder than a normal dungeon, in my experience, it's that the ilevel sync is aggressive enough that people who are coming in as level 80 used to the damage they can do and/or soak in later content with i470+ gear can be caught off-guard in Amaurot. Add to that the Roilers and Detonators that tether to folks (and the healing debuff you get from it), and some parties can get caught off-guard.When it comes to giant pulls, I found The Burn to be much more challenging. Because there are constantly aoes that you have to avoid. As long as Tanks watch their cds and Healers know what they are doing, I don't find it any more difficult than any other dungeon. But that's just my personal experience.
You're absolutely right that the Burn is more obnoxious, mechanically.
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It's far more likely queues would become unbearably longer for certain dungeons than increase. If you could veto five dungeons from Leveling, I can all but guarantee which ones would be picked.Yes, just like the trials roulette is still a roulette despite not including Amaurot. Letting players avoid specific dungeons isn't going to cause the entire system to collapse. Participation may even increase if people didn't have to worry about being placed in their least favorite content. If certain dungeons are really despised by the majority, a separate option could be added to the duty finder to prioritize queuing into first timer dungeons or unpopular dungeons in return for more XP/tomes/whatever.
Sastasha
Copper Bell
Toto-rak
Tam-tara
Aurum Vale
And therein lies the problem. Four of them are story required, which means new players could be waiting hours. Amaurot would have a similar problem simply because of the ilvl sync.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
You don't have to run a roulette, imagine that concept.
So many ways to get tomes in this game now.
Technically, MSQ players can run Amaurot just as the other msq dungeons with Trusts which makes the whole roulette reliance rather wonky, unless the players specifically prefer to run those dungeons with real people. This is, of course, fair enough, and up to everyone's personal preferenance. In contrast to pre-ShB dungeons where you must rely on other players - no negative connotation intended - to queue for the dungeons (and some "harder"/longer to queue trials).This. Amaurat especially needs rouletters to help new players finish the MSQ.
I would love to opt out of ARR content in my roulettes since I find most of it dull now but the reality is the roulettes primarily exist to keep old content alive and doing so would hurt queues.
Just a proud bad-skilked player
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