I got Toto-rak 8 times in a row leveling an alt. Luckily my party was understanding when I let a little grievance slip.See I'd take Amaurot over the hell that was Toto-rak almost every day for several months back in HW. I still get irrationally annoyed any time it pops up in the roulette these days because of how many times the roulette plopped me in there back then - even though it's practically a brain dead affair these days.
What are you dying instantly at..?
The one spot I see people die often in that place, is the first boss. Think I ran it with a healer once who, no joke, died 3-4 times to the meteor dropping. But that's such an easily, avoidable mechanic, I have no idea what was going on on the healer's side. At least we had a competent Red Mage on our Team, who kept rezzing them. Then there's the final boss, who could also be a problem if the DPS is too low. But that was a problem at launch. After a few months now, that should pretty much be a non-issue now.
But the cast is so long you could run around the arena 2 times.
And even if they die, well, a lot of people die randomly in dungeon and, that's not the end of the world.
Honestly, I've seen more struggles with giant pulls when people forget they're synched down to i440 than with the actual bosses in there. (Though I have seen a breathtaking number of people accidentally dash/dive/backflip off the arena with the final boss.)
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
Agreed. Amaurot is extremely difficult. That one should be moved to the expert roulette. It is and never was normal content. The fact that it is a main story dungeon baffles me. What were they thinking? I concur though, we should be able to disable the really difficult stuff like this.
WHM | RDM | DNC
I thought this was about Aurum Vale.
When it comes to giant pulls, I found The Burn to be much more challenging. Because there are constantly aoes that you have to avoid. As long as Tanks watch their cds and Healers know what they are doing, I don't find it any more difficult than any other dungeon. But that's just my personal experience.
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