Quote Originally Posted by Nedkel View Post
Eureka is left in dirt and empty, Potd and hoh is no longer developed and max lvl on second is 70 which takes alot from combat.
Treasure maps is something but nothing in comparison to savage/ultimate.
On top of that no hildibrand, pvp left in dirt too and empty,



Could you tell me, what is a sense of doing normal mode anymore than 1 time? It provides abysmal and pointless gear progression, you are far better buying crafted gear.
Dungeons are boring, so cut it in half and make it even more boring so barely anyone is doing them, what a great change really.

SE handles casual content really poorly, they made all this crafting content and changes and turned it into something that is no longer worth doing. This game isnt for casuals who seek combat content, it is either for those who has hundreds of hours for a game in a month or for those who barely even understand how their skills work.
For people like me there is literally nothing to do between capping tomestones and doing boring maps, i have way more stuff to do in other mmorpgs in end game as some of them do provide different levels of difficulty and even allows for equipment progression by doing it.

Could you tell me what sense doing savage more than once a week as hear proggessikn? its the same not just normal high end contents also only done once a week.

you realize that savage only added once in two patch right? Even for people doing high end contents there's bassically nothing to do atm except a weekly clear that end in 1 and half hour a week... the game is not made to be played 24/7 every week, yoshida said it himself... go play other games! Literally...

And too bad eureka is dead in your server because in mine it still active with BA running. Potd and HoH might not het updates but they added GND and DNC weapong and that a farming to do.