Quote Originally Posted by Colt47 View Post
The issue the OP is dealing with is the time they have to play the game and the condition of the players at that hour. Savage fights are best done when one is rested and in good condition: they do not work well for a worn out group of working class individuals in a late evening because a single mess up can break an entire fight. It's not until gear pushes past the hypothetical minimum level that people bypass the limitations from this. I've seen more than a fair share of people who have had 5+ nights of solid practice screw up over and over because of trying to do this on less than 6 hours of sleep and a 16 oz coffee.

The real crux of the issue is the content is branching outside of it's target audience due to the glamour. People want the dye applicable version of the eden armor and the weapon model to match. The only way to get that is to do the savage runs.

If the savage runs offered something more like a unique item for each area cleared, that would help separate the two crowds out. However, what the devs and company are scared of is that they wasted hours and hours of time building content to keep people in the game, only to have it fail to achieve the objective because it lacks any incentives. Case in point, the ONLY reason I'm even doing this is for dye applicable eden gear. I'd rather be doing just about anything else like Ishgard restoration or even just working on buying a house. I've literally never done savage content until this patch cycle.
I can totally get behind your argument regarding dyeable equipment being only obtainable through Savage. I actually do think it's a pretty big design flaw, since many casual players want to be able to use them in glamours, and they can't.
I myself adore the Eden's Gate healer armor, but just when i was about to get into savage mode, 5.2 dropped and people pretty much stopped grinding for the old stuff.

I'm a bit of both worlds : I do want the glamour, but that's not why i do Savage. I only do Savage for the challenge and for better gear.
Hence, i really don't think that locking dyeable versions of the raid equipment behind Savage was a good decision.
Obviously some people will disagree with this, but in my opinion, clearing Savage itself and getting higher iLvl gear is already enough of a reward for hardcore players. And then maybe add a bit of an aura on the raid weapon so that they can parade in town with it and show to everyone what they achieved.

Buuuuuut ... then, isn't this more of a reward issue, rather than a difficulty issue ?