Quote Originally Posted by SamRF View Post
What direction though? New content doesn't compare in terms of faceroll difficulty with the instances I'm talking about having broken sync.
They've made the game easier in general: easy modes for solo instance, beast tribe quests, dungeons, raids, deep dungeons, crafting/gathering changes, etc. I don't see a reason for them to change the level sync to make doing dungeons harder. It's working as intended as far as I can tell.