Quote Originally Posted by Kalise View Post
Except, if you combine both, then you have people with larger skillsets that are also more powerful. Given that the premise of being stronger than others is seemingly not an issue (Though, it is an issue for BLU which many people, including Yoshida himself, mentioned would be too OP in parties and that's why it's a Limited Job)



Except, literally the reason for the unskippable cutscenes in MSQ Roulette is so that people don't clear the entire dungeon while newbies are watching the cutscenes. Meaning, to allow them to see the combat.

Also, there's a difference between not being able to fully recreate the original experience because of job changes over time and sticking a big middle finger up to the entire premise of the "Duty" by allowing OP sync'd players completely destroy the place.

In fact, the latter also has been complained about by veteran players too, who wish to go back and do old content, but cannot do so because their only options are to use the crappy sync and be too OP for it to be any fun at all or to use the Minimum Item Level option which can have the opposite effect, making it too challenging to be fun.



It can be quite easy to see in lower level dungeons. When people don't have AoE's and you see 2 DPS attacking one target and then the Healer attacking another and chunking away at its health with their Stone casts.
I still don't see a problem with the current implementation of the level sync. It makes dungeons easier, but when I was leveling up, I did not feel out of place regardless of whether I was grouped with people higher level to me or not.

And yes, if you pay attention, you can notice certain things, but would that be the majority's concern? I don't think so.

And as for the cutscene skipping issue, yes it is about seeing the combat, but not about how the combat is done. The combat will still be easier, but you can still see it as part of the story.