Results 1 to 10 of 95

Hybrid View

  1. #1
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by linay View Post
    It's not the same. It's one thing for your attacks to be stronger due to gear and level. That happens all the time. It's another for your attacks to be weaker due to having more abilities than is required at that level.
    Except, if you combine both, then you have people with larger skillsets that are also more powerful. Given that the premise of being stronger than others is seemingly not an issue (Though, it is an issue for BLU which many people, including Yoshida himself, mentioned would be too OP in parties and that's why it's a Limited Job)

    The "intended experience" is mainly regarding the story, not the combat, which can never have the original experience as they change the battle system over time.
    Except, literally the reason for the unskippable cutscenes in MSQ Roulette is so that people don't clear the entire dungeon while newbies are watching the cutscenes. Meaning, to allow them to see the combat.

    Also, there's a difference between not being able to fully recreate the original experience because of job changes over time and sticking a big middle finger up to the entire premise of the "Duty" by allowing OP sync'd players completely destroy the place.

    In fact, the latter also has been complained about by veteran players too, who wish to go back and do old content, but cannot do so because their only options are to use the crappy sync and be too OP for it to be any fun at all or to use the Minimum Item Level option which can have the opposite effect, making it too challenging to be fun.

    And besides, for the most part, no one would notice if the healer is out-dps-ing the two DPS. You can look at enmity bar, but it's not certain unless you use a parser whether that's due to overhealing.
    It can be quite easy to see in lower level dungeons. When people don't have AoE's and you see 2 DPS attacking one target and then the Healer attacking another and chunking away at its health with their Stone casts.
    (0)
    Last edited by Kalise; 03-09-2020 at 03:55 AM.

  2. #2
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Kalise View Post
    Except, if you combine both, then you have people with larger skillsets that are also more powerful. Given that the premise of being stronger than others is seemingly not an issue (Though, it is an issue for BLU which many people, including Yoshida himself, mentioned would be too OP in parties and that's why it's a Limited Job)



    Except, literally the reason for the unskippable cutscenes in MSQ Roulette is so that people don't clear the entire dungeon while newbies are watching the cutscenes. Meaning, to allow them to see the combat.

    Also, there's a difference between not being able to fully recreate the original experience because of job changes over time and sticking a big middle finger up to the entire premise of the "Duty" by allowing OP sync'd players completely destroy the place.

    In fact, the latter also has been complained about by veteran players too, who wish to go back and do old content, but cannot do so because their only options are to use the crappy sync and be too OP for it to be any fun at all or to use the Minimum Item Level option which can have the opposite effect, making it too challenging to be fun.



    It can be quite easy to see in lower level dungeons. When people don't have AoE's and you see 2 DPS attacking one target and then the Healer attacking another and chunking away at its health with their Stone casts.
    I still don't see a problem with the current implementation of the level sync. It makes dungeons easier, but when I was leveling up, I did not feel out of place regardless of whether I was grouped with people higher level to me or not.

    And yes, if you pay attention, you can notice certain things, but would that be the majority's concern? I don't think so.

    And as for the cutscene skipping issue, yes it is about seeing the combat, but not about how the combat is done. The combat will still be easier, but you can still see it as part of the story.
    (0)

  3. #3
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by linay View Post
    I still don't see a problem with the current implementation of the level sync. It makes dungeons easier, but when I was leveling up, I did not feel out of place regardless of whether I was grouped with people higher level to me or not.

    And yes, if you pay attention, you can notice certain things, but would that be the majority's concern? I don't think so.

    And as for the cutscene skipping issue, yes it is about seeing the combat, but not about how the combat is done. The combat will still be easier, but you can still see it as part of the story.
    There may not be a problem with it, but don't you just think the vast majority of players will enjoy content better if it poses at least a decent amount of challenge, something that isn't too far off of what was intended at release?
    (0)

  4. #4
    Player
    RoseyDevlin's Avatar
    Join Date
    Feb 2018
    Location
    Odin
    Posts
    31
    Character
    Roselanda Devlin
    World
    Odin
    Main Class
    Astrologian Lv 100
    Since they decided to only release one 4 man dungeon I would have hoped it was unique but its same thing and bosses who is barely a challenge. I really enjoyed Bardam Mettle boss mechanics where you did not even need to fight but just complete the challenges.

    Can\\'t we have more boss fight where you need to memorize the cards or which mug has the coin? And if its 2 wrong you die. Even ivalice math boss was fun, you don\\'t need raw strenght but mind. I want 4 man dungeons to feel like an adventure with picking the right puzzle leads to no mobs appearing like temple of quarn, I want the run to feel different and unique.

    I don\\'t mind getting only one 4 man dungeon but I want the dungeon to still feel interesting after many runs. The very new 5.2 one we got was probably the most dissappointing one for me.
    (2)

  5. #5
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by SamRF View Post
    There may not be a problem with it, but don't you just think the vast majority of players will enjoy content better if it poses at least a decent amount of challenge, something that isn't too far off of what was intended at release?
    I know the vast majority of players won't enjoy it better. MMO history teaches us that.

    If the vast majority of players wanted content to remain more challenging, that's how MMOs would have been getting designed to retain more players.

    Most people aren't playing for challenge. They're playing to relax, perhaps to destress at the end of a long day or a rough week where they were dealing with real life challenges. In a game like FFXIV that's so heavily story focused, they're usually playing to casually enjoy the story. They might dip their toes into the challenge pool on occasion but they don't want it to be a frequent component of their game time.
    (2)

  6. #6
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by SamRF View Post
    There may not be a problem with it, but don't you just think the vast majority of players will enjoy content better if it poses at least a decent amount of challenge, something that isn't too far off of what was intended at release?
    I cannot speak for the "vast majority" of people, but considering the direction that SE has gone, the answer is probably not.
    (0)

  7. #7
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by linay View Post
    I cannot speak for the "vast majority" of people, but considering the direction that SE has gone, the answer is probably not.
    What direction though? New content doesn't compare in terms of faceroll difficulty with the instances I'm talking about having broken sync.
    (0)

  8. #8
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by SamRF View Post
    What direction though? New content doesn't compare in terms of faceroll difficulty with the instances I'm talking about having broken sync.
    They've made the game easier in general: easy modes for solo instance, beast tribe quests, dungeons, raids, deep dungeons, crafting/gathering changes, etc. I don't see a reason for them to change the level sync to make doing dungeons harder. It's working as intended as far as I can tell.
    (0)