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  1. #1
    Player

    Join Date
    Nov 2018
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    1,706
    Quote Originally Posted by SamRF View Post
    Okay actually tanks kind of play like dps so might not be as noticable, play them as healer then. I did anti-tower as healer the other day and I litterally had to use maybe 5 healing abilities (oGCD/GCD) throughout the whole dungeon. Might even be fine if I didn't use those if self-healing was used well. This meant that I was litterally stuck spamming 1 dps button almost the whole dungeon without even having to time oGCDs because damage was so neglible.

    If you start feel redundand as a healer in an instance, I'd consider the sync broken.
    So, I'm guessing you were killing the enemies quickly? I mean, that seems to fit the nature of this game in terms of healing. If your group is doing well, healing isn't as needed. It doesn't make healers redundant as you still had to use those 5 healing abilities.
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  2. #2
    Player
    SamRF's Avatar
    Join Date
    Aug 2018
    Posts
    767
    Character
    Kiro Isamu
    World
    Zodiark
    Main Class
    Marauder Lv 88
    Quote Originally Posted by linay View Post
    So, I'm guessing you were killing the enemies quickly? I mean, that seems to fit the nature of this game in terms of healing. If your group is doing well, healing isn't as needed. It doesn't make healers redundant as you still had to use those 5 healing abilities.
    That's the thing, I may have not even had to use those 5 healing abilities if mitigation and self-healing was used well. I think the run would have been more efficient if there was a RDM instead of a healer. Or just a PLD as tank and 3 dps, or even dancer with that aoe healing they got might have been enough.

    Edit: I'm also pretty sure it could be easily done if there's a tank with decent self-healing (PLD/WAR) and 3 melee dps using bloodbath and second wind optimally
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    Last edited by SamRF; 03-08-2020 at 08:14 PM.