Quote Originally Posted by linay View Post
I have as tank. What do you mean?
Stats are so inflated on Sync'd characters, it ends up with situations where as a Healer, I can be out DPSing both at level DPS players COMBINED.

I always sort of feel bad when I'm put into low level dungeons and there's sprouts there trying to be useful, but I'm casually pushing out more damage than them in between tossing out a Cure I on a tank that heals for their max HP...

Quote Originally Posted by xxvaynxx View Post
They need to shake up dungeons a bit but as people said. Multiple paths are not a good idea, now I do think it's a good idea for leveling dungeons because extra mobs to kill for exp but for lv80? Mmmm it needs an incentive.
Honestly, the fundamental issue with dungeons is that they are designed to be farmed en masse. For Duty Roulettes, for getting Tomestones, for getting Exp and in some cases for getting gear.

This means they're never going to be interesting, because the incentive is always about doing as many dungeons in as little time as possible. As people are always going to be pushed to a state of mind where it's just running to the end as fast as possible, to get the completion rewards and leave to requeue.

Multiple paths won't work. Optional side areas with "Good loot" won't work (To say nothing about the fact that all ShB dungeons actually have minions that drop from the final boss). Jumping puzzles won't work.

Not as long as Duties are designed as the premier content wherein they are the go-to for farming for rewards in addition to the majority of their rewards being tied to the completion bonus.

This means that until they extend the Trust system to StB, HW and ARR to ensure that people can progress their MSQ and thus allow for content other than Duties to be rewarding (In a fashion that's as accessible as Duties, since yes, Hunt Trains are rewarding for Tomestones and Materia but you can't just log in and queue up for one whenever you feel like it), they can't really design dungeons to be more interesting and diverse experiences. Since, until the time where people aren't pushed to spam Duties constantly for maximum rewards, there's no room to make duties that have optional stuff for fun and/or alternate rewards.