The problem is they’ve designed the game in a sense that dungeons are useless. All of the things that matter are trials.

Coil had a sort of dungeon theme to it, although ultimately the final
boss was all that mattered reward wise. Then it was steadily phased out through Alexander and gone by Stomblood. Now you just warp in straight to the boss for a raid.

So raids are trials. The extreme fights are trials. The final big fight of the game in both Stomblood and Shadowbringers was a trial. And all progression based loot drops are acquired from trials and extremes. As well as other desirables such as mounts, I think the only mount you get from a dungeon is the magitek predator.

So what’s the point in dungeons? You don’t get anything worthwhile from doing them and they’ve conditioned us to not care about them by putting all worthy rewards behind trials.

It’s a shame, as I actually like dungeons too. But this game is set in its ways now, I don’t see it getting any better for dungeons.