Quote Originally Posted by kaynide View Post
I wonder; an elegant solution might be to just make more hardmode dungeons in the future, or possibly a third tier of dungeons (so Haukke Ex, or something). Basically having a 1 dungeon with 3 possible paths, or story arcs but as 3 different dungeons.

I also wouldn’t mind revisiting previous dungeons without a hardmode/etc title. Simply a dungeon named something like “ Blah Blah (Path A)” and Blah Blah (path B)” would be fine. Allows for same/similar art, even basic layout with different corridors and bosses. Dunno, maybe that’d be too confusing?

Could also reuse some dungeons for some kind of pve content (like copied factory). Mining/botanist “dungeon” or some such.
This is my thought as well. I can understand them not doing completely new dungeons, especially if those dungeons don't really tie into the story at all and are just sort of side content. But a nice compromise would definitely be to just re-use and remix content they are already creating. It doesn't even specifically have to be for a "Hard Mode" it can just be taking areas, enemies, bosses, etc. and remixing them in alternate ways. Maybe adding new mechanics or changing mechanics here and there, of course. As an example, they could certainly take pieces of Copied Factory (just like they did in the single player instance version), enemies from Copied Factory and bosses from Copied Factory and create a 4 man version of the instance. Say the 1st boss could still be the first boss, the tank could be the second boss and Hobbes could be the final boss or something.