Yeah I admit, I would like more dungeons too. Only two dungeons in the Expert Runs leaves a serious lack of variety.

And Kalise is right. Without the mass mob packs it makes healers bored out of their minds, DPS too.

Ooo ahh... a whopping 2 mobs... I feel soooo threatened.. That's the reason for the mass mob pulls, because without them, dungeons do get incredibly boring. No one takes any damage and it makes them feel pointless. DPS powers and abilities are wayyyyy stronger than just two mob spreads, and healers don't even have to heal much because tank mitigation takes care of most of it.

I'm for the reverse... throw even more mobs at people until they are nearly overwhelmed.

Single target abilities were designed for Boss Mobs... not trash mobs, so they are way over the necessary power needed. And if you pump up trash mobs they're no longer just dungeon minions anymore but just another boss mob in and of themselves.

Try fighting an ARMY on your way in... that changes the whole perspective and freaks people out as much as any strong boss mob does.

There was this old game D&D MMO that did this long ago called Neverwinter Nights MMO. Prior to a complete rework of all the Jobs... the original dungeons were soooo packed with mobs that it was easy for the party to get completely overwhelmed and wiped out. But they wanted to make money off PvP so they changed everything to single target and and then had to change the dungeons too because no one could get through them anymore.

Now those were some seriously intense dungeon crawls. Castle Neverwinter was a seriously intense dungeon to go through. So was the one with the Aboleth.