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  1. #1
    Player
    CupDeNoodles's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    74
    Character
    Noody Cup
    World
    Cactuar
    Main Class
    Pugilist Lv 80

    Can we talk about AST cards?

    I've leveled every healer to lv80 so I've had experience with all three and I can safely say AST at the moment is bottom of the list and would never touch it again until next expansion. Biggest issue I have are the cards.

    Now if you take note of the buffs you only have two different buffs spread to 6 cards.

    Balance,Arrow,Spear
    Increases damage dealt by a party member or self by 6%(8% lord of crowns) if target is melee DPS or Tank, or 3%(4% lord of crowns) for all other roles.

    and

    Bole,Ewer,Spire
    Increases damage dealt by a party member or self by 6%(8% lady of crowns) if target is ranged DPS or healer, or 3%(4% lady of crowns) for all other roles.

    The only reason to have that many cards is to maintain the RNG aspect of the draw.

    Why do we need RNG on AST where other healers do not have to contend with RNG job mechanics?

    I strongly dislike the RNG aspect of AST and would instead like to see a more direct approach to cards by allowing direct use of either buff while maintaining the ability to upgrade it to crowns. You can keep all the same cool downs but allow choice instead. AST biggest positives are it's Sects and Cards but not the cards RNG.

    As of right now WHM is my go to healer and SCH is fairly neutral for me in that I neither love or hate it. However, if AST were to switch over to a more direct card mechanic it might just jump to number one on my list.



    tl;dr
    ASTRO CARDS: Maintain RNG OR Directly pick your buff?

    All of this are my impressions on the job and are all my own opinion. No need to make it spicy.
    (1)

  2. #2
    Player
    LolitaBansheeMeru's Avatar
    Join Date
    Jan 2020
    Posts
    435
    Character
    Amethyst Orchid
    World
    Leviathan
    Main Class
    Machinist Lv 80
    Eh Well honestly I'm avoiding Ast because when every card is doing damage there isn't really a "rng" which removes the point of what the jobs enjoyment/fun was about which was gambling.
    (11)

  3. #3
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Oh, you'd hate to see what Astrologian used to be like, and that's what most people preferred.
    (10)

  4. #4
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Well WHM is indeed for you then.
    But RNG isn't really the current problem of the card system right now.
    (2)

  5. #5
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    The cards just serve to turn Divination into old Balance, with royal road(i think that was the one that made the cards AOE). I seem to only have problems getting the right types when there is more of the same job in the group. Thats when RNG wants to keep spitting out the cards opposite of the roles :/
    (0)

  6. #6
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    These were the cards in SB.

    Balance - dmg up
    Bole - dmg taken reduction
    Ewer- mp refresh
    Spire - tp refresh
    Arrow - speed up
    Spear - crit up
    These all lasted for 30s and could be extended via time dilation/Celestial Opposition or by royal road at cost of a previous card, royal road could also enhance or make the card aoe instead of extension.

    Lord- direct dmg
    Lady- heal

    These were all noticable except Spire which was just not useful, Balance was top card due to its power and to make sure Ast didn't destroy both other healers(sorta failed from 3.4 with whm until 5.0) tied it to rng.

    But this is what a good chunk of Ast people loved the class for, the highs were highs and the lows were god awful lows but it was different, it required extra engagement, and if people didn't like it there were 2 other widely different healer playstyles they could potential enjoy instead.

    Unlike now where it feels we only have 1 healer playstyle and you are boned if you don't like it.

    So Rng was always a part of the job from day 1, though in a very different manner.
    (11)

  7. #7
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    I don't really play healers but i enjoy AST the most, and i have to admit current card system is pretty silly. Previous system had more depth into it and in my opinion should return.
    (4)

  8. #8
    Player
    Spiroglyph's Avatar
    Join Date
    Aug 2015
    Posts
    632
    Character
    Soft Boiled
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Card RNG was always something AST had to deal with, from the day the job was implemented back in HW.

    In fact it was even worse back then, as all cards had different effects back then. Only balance had a straight up damage increase. So that considered, the RNG aspect of the cards has been greatly reduced as every card now is a damage up buff (which would be equivalente to The Balance in the old card system).

    I personally don't quite enjoy the card system as it is now, but my issues with it have nothing to do with RNG and everything to do with how clunky it feels in comparison to SB, which was when AST peaked imho.

    Current AST opener is a mess (if you're aiming to align Divination with Other raid buff Windows), and the cards overall feel like a much clickier mess than it ever was (as before you could burn cards with Royal Road in oder to buff the next card used, and now every single card is dealt to a party member, so the amount of clicking you do on your party least has about doubled since SB).

    I'd not mind cards being reverted back to the old SB system as it felt significantly less clunky to play, even if it meant an increase in card RNG. A few of them would of course have to be tweaked (Spire comes to mind, as its use was a TP refresh and TP is no longer in the game), but it'd add a bit more depth to the whole system while making for some smoother play.
    (3)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    The RNG has been reduced to the point where it can be entirely mitigated via your actions, essentially making it a job mechanic, rather than something that effects the party.
    This is the best of both worlds really, the AST has rng to deal with, but the outcome is more or less standard and able to be balanced in a party setting.
    (2)

  10. #10
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Oddly I'm the opposite whilst I feel the cards are inferior to what they were like before.

    I value AST over SCH and WHM as a healer because it has a little more complexity and Noct Sect is less efficient and cards add to the APM.

    The end result is less downtime and more to do during in. The kit is clunker, but I've been able to find more situations where AST is still fun to play.

    SCH and WHM on the other hand, too much downtime and too little to fill it.

    I'm of the mind the card system should be more like Corsair's in XI because it addresses a couple of problems we have. There's no need to fish for the balance or seals. You choose the buff, RNG decides how effective it is and you have a mechanic to try to improve on your initial card but with an added risk factor of busting. It offered people RNG, it offered people the ability to make meaningful choices based on their situation and there was a level of risk for reward.

    Whilst I'd prefer the older AST system personally, but the above is a better alternative to solving the problem the current system was meant to solve.

    My alternative to that would have been to only change Lord/Lady to what we have now. Fished a card you cannot make us of or hold? Minor Arcana it into a pseudo-balance. No wasted cards, RNG, and if in a situation where you'd rather use The Arrow or The Bole, you can.
    (1)

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