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  1. #11
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    I think it should be removed from all classes except paladin since it has a shield, other classes should just save their teleports and other skills for knockbacks.
    (0)

  2. #12
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by RyuSaarva View Post
    I think it should be removed from all classes except paladin since it has a shield, other classes should just save their teleports and other skills for knockbacks.
    What "other skills" would most jobs use to avoid or lessen the obvious impact being knocked back causes?
    (0)

  3. #13
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lastelli View Post
    Why? You don't normally need it more than twice in hard fights, it's basically always available in any situation where you might need it. There are like a couple of exceptions in the whole game, and that's what skills like onslaught, shukuchi and the like are for.
    i mean the CD used to be like 30 seconds in sb. there's a few fights i can think of where id get at least 1 more use with a reduced cd (amphibious talos in Malika's well and e4s for example)
    (0)

  4. #14
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,134
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I oppose reducing its duration. Something about the nature of how FFXIV's netcode and general framework makes the timing for buffs finicky, even when you understand how it functions, and the flexibility to use it a GCD or two in advance helps assuage some of my grievances. Unless we drastically change the way things are applied to the status condition frame, and how they interact with other entities, tight timings with buffs or debuffs is annoying.

    This does not address the knock-on effect for Arm's Length as a tank CD, though in the defence of your thesis there's a lot of benefit to decoupling actions that exist across different roles to give them fine-tuned versions, kind of like how casters use Surecast as it were. The slow on Arm's Length on physical DPS is a bit weird and the three roles that use it could benefit from their own secondary effects but I don't lose sleep over it.
    (0)

  5. #15
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Allegor View Post
    I miss when Surecast, the ranged equivalent, was only 30s cd. Now it's 120 because...reasons :C
    It was increased because they didn't want to reduce arm's length cd, as prior casters had the unfair advantage of preventing practically every kb in a fight where melee could not while dealing equal amounts of dps or more in blm's case
    (0)

  6. #16
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,121
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I honestly believe that if Arm's Length and Surecast re-cast timers were reduced to 60 seconds, it wouldn't change anything except how often you use those skills... but then the devs would actually have to make dungeon trash interesting so that tanks aren't just constantly using Arm's Length+Reprisal+one other CD in big pulls...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  7. #17
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by SDaemon View Post
    What "other skills" would most jobs use to avoid or lessen the obvious impact being knocked back causes?
    all classes I have levelled except healers have some kind of teleport skill and sprint no longer uses all of your tp either so use that.
    (0)

  8. #18
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    Quote Originally Posted by RyuSaarva View Post
    I think it should be removed from all classes except paladin since it has a shield, other classes should just save their teleports and other skills for knockbacks.
    we already had this. it was called Tempered Will. It was stupid that PLD was the only tank to have on demand knockback prevention (albeit at a lengthy 3 min cd)

    why do you want a job within a role to have an advantage over others for no reason? Arm's Length is fine as it is. A great cd for dungeons and usually up for any knockbacks in raids.
    (1)

  9. #19
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Tlachtga View Post
    we already had this. it was called Tempered Will. It was stupid that PLD was the only tank to have on demand knockback prevention (albeit at a lengthy 3 min cd)

    why do you want a job within a role to have an advantage over others for no reason? Arm's Length is fine as it is. A great cd for dungeons and usually up for any knockbacks in raids.
    because I wan't classes to feel different insteaf of just having every class capable of doing everything.
    (0)

  10. #20
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RyuSaarva View Post
    all classes I have levelled except healers have some kind of teleport skill and sprint no longer uses all of your tp either so use that.
    *cries in Summoner*

    Dashes and Charges can negate a knock back - Sprint, however, can't.
    (0)

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