Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 24

Hybrid View

  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    No the current duration of arms length covers lag variation and is great. Especially for tanks.
    (0)

  2. #2
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Why would it need a cooldown reduction?

    the shadowbringer fights are DESIGNED with the cooldown in mind - Do you know what would happen if they reduced the cooldown? They'd increase the ammount of knockback skills so the only thing that would change is that it'd be pressed more which would be annoying.
    Pre-shadowbringers only a few jobs had a knockback immunity - Namely PLD and WAR and maybe a few others i cant think of right now. This means that knockback prevention isn't needed for pre-5.0 fights, and the post 5.0 fights are designed with that availability of it in mind which means that on fights like E4S you actually have to use it tactically in P1 to make sure its up for the first blue in P2, for example, or just do the mechanic correctly.

    It's also worth noting that if they reduced the cooldown then they'd also need to reduce the cooldown of surecast - Both surecast and arms length have aditional abilities tied to them in the form of guaranteed interupt-less casts and a slow-on-strike. If the duration was nerfed to 3-4 seconds as you say...That'd mean that Surecast wouldn't even last a single spell cast in the case of some jobs like blackmage's flare.

    Useless thread is useless.
    (0)
    Last edited by VenKitsune; 03-08-2020 at 03:38 PM.
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,160
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by VenKitsune View Post
    Why would it need a cooldown reduction?

    the shadowbringer fights are DESIGNED with the cooldown in mind - Do you know what would happen if they reduced the cooldown? They'd increase the ammount of knockback skills so the only thing that would change is that it'd be pressed more which would be annoying.
    This. Broadly, knockbacks in ShB have been timed so that immunity can be used on alternating occurrences, forcing you to execute the mechanic as intended exactly half of the time. This is clearly a deliberate design choice. They wouldn't decrease the recast timers by half without also doubling the frequency of knockbacks in future content, so that knockback blockers can still only be used half the time.


    Pre-shadowbringers only a few jobs had a knockback immunity - Namely PLD and WAR and maybe a few others i cant think of right now. This means that knockback prevention isn't needed for pre-5.0 fights.
    In Stormblood, everyone had a knockback blocker except DRK MCH BRD. All mages had Surecast, all melee DDs Arm's Length, PLD Tempered Will, and WAR Holmgang.

    Surecast originally was fairly pointless, as the Stormblood launch incarnation of Surecast kept the ARR/HW behavior of consuming the buff on start of spell cast, which meant it wouldn't block knockback unless you stopped casting for 3-5 seconds after activating it. This meant that using it was the same as or worse than just repositioning for the knockback and getting knocked back and then resuming your rotation. But once it was adjusted so as not to consume the buff, Surecast became severely OP--it was up for almost every knockback mechanic ever.

    The knockback blockers available to Disciples of War were on longer timers and not available for every mechanic, but enough for about half of them? I don't DoW much, so not certain, but that's what it looked like when observing melee DDs in the Omegascapes.
    (0)
    Last edited by Rongway; 03-08-2020 at 08:14 PM.
    Error 3102 Club, Order of the 52nd Hour

  4. #4
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    I think it should be removed from all classes except paladin since it has a shield, other classes should just save their teleports and other skills for knockbacks.
    (0)

  5. #5
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    Quote Originally Posted by RyuSaarva View Post
    I think it should be removed from all classes except paladin since it has a shield, other classes should just save their teleports and other skills for knockbacks.
    we already had this. it was called Tempered Will. It was stupid that PLD was the only tank to have on demand knockback prevention (albeit at a lengthy 3 min cd)

    why do you want a job within a role to have an advantage over others for no reason? Arm's Length is fine as it is. A great cd for dungeons and usually up for any knockbacks in raids.
    (1)

  6. #6
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Tlachtga View Post
    we already had this. it was called Tempered Will. It was stupid that PLD was the only tank to have on demand knockback prevention (albeit at a lengthy 3 min cd)

    why do you want a job within a role to have an advantage over others for no reason? Arm's Length is fine as it is. A great cd for dungeons and usually up for any knockbacks in raids.
    because I wan't classes to feel different insteaf of just having every class capable of doing everything.
    (0)

  7. #7
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,118
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RyuSaarva View Post
    because I wan't classes to feel different insteaf of just having every class capable of doing everything.
    So... bring back cross-class then...?
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  8. #8
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by RyuSaarva View Post
    I think it should be removed from all classes except paladin since it has a shield, other classes should just save their teleports and other skills for knockbacks.
    What "other skills" would most jobs use to avoid or lessen the obvious impact being knocked back causes?
    (0)

  9. #9
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by SDaemon View Post
    What "other skills" would most jobs use to avoid or lessen the obvious impact being knocked back causes?
    all classes I have levelled except healers have some kind of teleport skill and sprint no longer uses all of your tp either so use that.
    (0)

  10. #10
    Player
    RicaRuin's Avatar
    Join Date
    Jul 2016
    Location
    Ishgard
    Posts
    2,671
    Character
    Rica Elak'ha
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by RyuSaarva View Post
    all classes I have levelled except healers have some kind of teleport skill and sprint no longer uses all of your tp either so use that.
    *cries in Summoner*

    Dashes and Charges can negate a knock back - Sprint, however, can't.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast