Quote Originally Posted by Kalise View Post
LMAO at suggesting FFXIV's DPS is hard...

Where all but 3 jobs (Including Tanks and Healers) simply push their buttons in a pre-determined rotation. With those 3 jobs that don't (BRD, DNC and RDM) having procs that they basically press when they flash up (With a slight difference for DNC holding onto 3/4 feathers for when CD's are popped)

Meanwhile, during several expansions, Feral Druid in WoW has been so tightly focused around DoT and Buff uptimes that many of the top players in the game have noted that the only way to achieve its maximum DPS was to be a literal robot even when simply fighting a dummy and having no mechanics to deal with either.

Also, WoW's addons that tell you the mechanics that are coming up doesn't negate the fact that FFXIV literally not only tells you the abilities being used anyway because all the bosses sit there casting them for like 5 seconds, but they're also used in a set order as is, so if you watch a video guide you can literally know every ability a boss will use and the exact time they will use it before even setting foot inside a Duty/Raid/Trial.

To say nothing about how due to WoW's bosses actually using random timers for its skills, your addons simply tell you the minimum time for a boss skill to become available.

Though I digress, since my original post was merely about DPS rotations and not content (Given that a majority of WoW's content is faceroll, which is not much different to FFXIV. For difficult content its Mythic Raids vs Savage/Ultimate)
Oh, you mean like how SAMs rotation currently relies on incredibly tight timings of your rotation or you risk losing tons of dps due to skills not lining up? That's not just a Wow thing lol. Maybe actually play some of xivs jobs at a high level before spouting this nonsense.