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  1. #1
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Elladie View Post
    It continues to entertain me that
    1.) people think that because THEY find something easy - such as memorising 3x 100 boss fights perfectly - everyone else does too, and people who don't find it easy are just lazy pieces of rubbish.
    2.) people don't seem to realise that if you have a natural apitude for something - your spatial awareness for example - then you are bound to improve in any activity that requires good spatial awareness and thus, after a period of time, that activity WILL seem easy. Whereas people who don't have the same natural aptitude will always struggle.

    I am really good at knitting, and I love it. And it's easy. I've tried to teach my youngest daughter to knit many times. She just doesn't get it. She can't grasp what she's supposed to do, and she gets angry and frustrated. Me telling her it's easy simply makes her mad at me because it's absolutely not easy for her. I am sure that all of you have skills that you ace, no trouble, but I'm also sure you have things you're bad at. Possibly things you just can't get your head around no matter what you do. So please try and remember that okay?
    This is a fair and valid point that I agree with completely, but I will say at least for me, when I talk about something being easy, I am just taking about myself. This game is relatively easy compared to other experiences I've had in other games, and also relatively more challenging in some ways. Point being people might not actually be trying to speak for anyone but themselves when they say they think the game is easy. I'd at least hope anyone saying people who find it challenging are rubbish are in a minority. I guess you never know though.

    More generally on the topic, it's also hard to compare difficulty between MMOs across different points in their lifespan. Kinda expanding on my earlier thought and some others I've seen is that... this game has gotten 'easier' in some ways over time, via simplification and removal of certain mechanics (like skill points and the need for accuracy as a stat). I only seriously raided Savage during Gordias, and I'd say it was hands down harder than anything I ever did in WoW. More recent savage fights I've done (mostly early Omega) felt more or less on par with what I experienced doing mythic raiding in WoW legion, with the real difference being the differences in fight design philosophy and in the differences necessitated by having a different raid size (8 vs 25 people). It's a different type of challenge really. And WoW has also definitely gotten what I'd call easier over time. You used to have to be careful or at least aware of what's happening in dungeons even at low levels, but now for most things half of your group can be literally afk and the biggest problem that poses is the sheer annoyance of having someone in your group be literally afk carried through it.

    I feel like this became just an aimless ramble so I'm just gonna head out now lmao
    (0)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  2. #2
    Player
    Lium's Avatar
    Join Date
    Oct 2013
    Posts
    1,026
    Character
    Brielle Artemus
    World
    Exodus
    Main Class
    Viper Lv 100
    I am honestly loling at people saying anything in WoW is hard compared to this game.

    Here's a hint: it's not. Hell, in Legion I was doing Mythic dungeons on three classes, balance druid, ret paladin, and shadow priest. Never had any problems whatsoever. By contrast, I'm not even thinking about doing Savage or Extreme in this game. I would die repeatedly and end up being a burden to the healers and thus, the whole group.
    (0)

  3. #3
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    The issue with FFXIV isn't the difficulty but the lack of variation in the game's design.

    Compare 2.X dungeons, with heavensward/stormblood and shadowbringers dungeons, and you ll notice there aren't much differences between dungeon mechanics from heavensward and onward (while 2.X dungeons were distincts). level 80 dungeons could have been level 70 or even 60 dungeons.
    (0)

  4. #4
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,385
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    ESO is much harder than FFXIV. At least in FFXIV you have gear requirements when queuing up so even if you do get bad players, they have somewhat decent gear.

    FFXIV is not hard. But at the same time its not exactly a walk in the park. Its a nice middle ground that also has its much more difficult content like Ultimates which not too many other MMOs have content as such.
    (0)

  5. #5
    Player
    Dfess's Avatar
    Join Date
    Sep 2018
    Location
    New Gridania
    Posts
    181
    Character
    Kair Kindheart
    World
    Jenova
    Main Class
    Bard Lv 80
    I used to play everquest. Compared to that this game is pretty easy.
    (1)

  6. #6
    Player
    Nephisto's Avatar
    Join Date
    Dec 2014
    Posts
    90
    Character
    Ashmal Gamesh
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    If Normal is too easy for you, there are Ex, Savage and Ultimate versions. If Ex, Savage and Ultimate are too hard for you, there is Normal version. So, IMO, here are the three real possible problems with difficulties in this game:

    1. Normal is too hard for you: Honestly, I don’t know what to say. Maybe you are more a FPS player.
    2. Ex, Savage and Ultimate are too easy for you: Maybe you are a robot. Try playing with just one of your foot.
    3. Normal is too easy, but the Ex, Savage and Ultimate are too hard: I don’t know what to say. Try another role on Normal, maybe it’s going to be a bit harder for you.

    There are 18 millions users and I’m pretty sure the players in case 1, 2 or 3 are a minority (maybe there is a bit more people in case 3), so I don’t think SE will change anything soon about the difficulty of the game.
    (0)

  7. #7
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Or, if something is too hard for you, keep going at it. You’ll improve and eventually beat it
    (2)
    Quote Originally Posted by TheMightyMollusk View Post
    It's the Asstral Calamity, wrought by the dread primal Bahabutt.

  8. #8
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    When zones became lifeless and no real danger presented itself i already knew what direction design was going but with 18 million you cant tell em nothing so...../shrug
    (2)

  9. #9
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by MonteCristo View Post
    When zones became lifeless and no real danger presented itself
    Eureka says hello, and wonders why it gets no love from the playerbase.
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  10. #10
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Packetdancer View Post
    Eureka says hello, and wonders why it gets no love from the playerbase.
    90% of Eureka is running past enemies that won't attack you because you outleveled them, to get to places where you mass pull entire areas of mobs to mindlessly AoE down, to spawn a FATE that you can literally throw bodies at (Which you will because many people in Trains are "Low level") and because you usually had like 50-100 people coming with the train.

    Unless you mean dying because you started running 0.1 nanoseconds too early and an OP dragon glomped you is supposed to represent "Life" and "Danger" as opposed to simply an annoying road bump that forces you to literally walk through a particular area...

    If Eureka was actually well designed, then yes, it could have been interesting and dangerous content. But it wasn't. It was arbitrary "Leveling", boring trash mobs, boring FATE bosses and utilizing a boring "Element" mechanic while restricting mount usage to further segregate the playerbase (Beyond that of not being able to form parties because EXP Leeching due to level discrepancies)
    (0)

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