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  1. #1
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by xxvaynxx View Post
    If you want to test your skill and knowledge of the fight, savage is where its at.
    Not ex primals and especially 24man.
    Yeah, that’s my point :P I was responding to a guy who said it was easy to get purple and oranges in casual content :P
    (1)
    Quote Originally Posted by TheMightyMollusk View Post
    It's the Asstral Calamity, wrought by the dread primal Bahabutt.

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by xxvaynxx View Post
    If you want to test your skill and knowledge of the fight, savage is where its at.
    Not ex primals and especially 24man.
    Well, if you want to test your skill and knowledge of a fight, you just do that particular fight. Doesn't really matter if it's Ultimate/Savage/EX/Alliance/NM/etc.

    I know... semantics. I get what you mean though and have to agree to a certain extent. Ultimate/Savage is the top of the skill tree when it comes to FFXIV. It has the tightest windows, the highest demand, and far more punishing when someone screws something up. This doesn't necessarily mean it's, "where it's at" though. All this means is that the content outside Savage/Ultimate has less of a demand from players; it isn't absent of it.

    As players improve with their chosen disciplines, they progress through the casual content and get better at those respective encounters. Their skill progression becomes stagnant in this content though, and the only thing left is to seek encounters with greater demands to continue to put their skill and reaction times to the test. What you probably need to know is that it is not the content, but the player that determines this. For some (and I know of such players), they start to have trouble with anything after dungeons. For others (I know of these too), they literally yawn in any content outside Ultimate and Savage.

    To say the game is "easy", or "difficult" is entirely subjective. What I do find to be true is that the game does tier the difficulty (demand from players). I'd say it goes something like: Dungeons < NM Trials < NM Raids < EX trials < EX raids and Ultimate. I actually left alliance raids out of that altogether because you can basically lump those in with dungeons, but on a much grander scale. I included dungeons only because we all have to start somewhere when it comes to grouping with others. However, it would be really difficult to gauge player skill level based on dungeons and 24-man. This data can be collected from anything 8-man though. That is where it's at.
    (0)

  3. #3
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gemina View Post
    Well, if you want to test your skill and knowledge of a fight, you just do that particular fight. Doesn't really matter if it's Ultimate/Savage/EX/Alliance/NM/etc.
    You don't say? I never would have guessed! Strawmans argument but you already said its semantics so why even say it?


    Quote Originally Posted by Gemina View Post
    I know... semantics. I get what you mean though and have to agree to a certain extent. Ultimate/Savage is the top of the skill tree when it comes to FFXIV. It has the tightest windows, the highest demand, and far more punishing when someone screws something up. This doesn't necessarily mean it's, "where it's at" though. All this means is that the content outside Savage/Ultimate has less of a demand from players; it isn't absent of it.
    But it does actually, the raid community set the standard not I.
    If you go to look for a static nobody is gonna look at your ex primal parses and be like Yup, this guy is good. I mean to be fair, it does show you know how to play your job if its a high parse.
    So I want to say I don't fully disagree because you can know how to play your job but still be crappy at a certain fight, however nobody will really care if you don't know how to play your job in actual punishing content ((though since Ultimate is kinda the top of the top, nobody really cares if you did crap dps as long as you cleared seeing as less then 5% of people can even clear it in NA.))


    Quote Originally Posted by Gemina View Post
    As players improve with their chosen disciplines, they progress through the casual content and get better at those respective encounters. Their skill progression becomes stagnant in this content though, and the only thing left is to seek encounters with greater demands to continue to put their skill and reaction times to the test.
    Which is why people look at your savage parses not your ex primals or your 24mans.
    They want to see that you can actually play at high level and still perform well at your job at an acceptable level.
    ((Also again nobody really looks how well you did in ultimate as long as you cleared honestly. Because there is a low chance you got carried unless you like....bought the clear. Only very small group of hardcore people might care how well you did but more often than not, nobody will. Even a majority of hardcore statics.))
    (0)
    Last edited by xxvaynxx; 03-08-2020 at 04:08 AM.

  4. #4
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by NessaWyvern View Post
    Yeah, that’s my point :P I was responding to a guy who said it was easy to get purple and oranges in casual content :P
    Ooo ok. Sorry, this thread is big and didn't really read anything. Take it as expending your comment to said person!
    (0)

  5. #5
    Player
    brasteir's Avatar
    Join Date
    Jun 2017
    Posts
    43
    Character
    Sigrid Blackthorne
    World
    Phoenix
    Main Class
    Warrior Lv 53
    I just got back in after a couple month break and yeah Holy smokes I forgot how hard this game gets there is comparatively a ton of micro art the job level, I'm back to staring at my hot bars again and getting boofed by mechanics or watching mechanics and doing crappy trick /pb windows.
    (0)

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