


			
			
				



			
			
				Well, if you want to test your skill and knowledge of a fight, you just do that particular fight. Doesn't really matter if it's Ultimate/Savage/EX/Alliance/NM/etc.
I know... semantics. I get what you mean though and have to agree to a certain extent. Ultimate/Savage is the top of the skill tree when it comes to FFXIV. It has the tightest windows, the highest demand, and far more punishing when someone screws something up. This doesn't necessarily mean it's, "where it's at" though. All this means is that the content outside Savage/Ultimate has less of a demand from players; it isn't absent of it.
As players improve with their chosen disciplines, they progress through the casual content and get better at those respective encounters. Their skill progression becomes stagnant in this content though, and the only thing left is to seek encounters with greater demands to continue to put their skill and reaction times to the test. What you probably need to know is that it is not the content, but the player that determines this. For some (and I know of such players), they start to have trouble with anything after dungeons. For others (I know of these too), they literally yawn in any content outside Ultimate and Savage.
To say the game is "easy", or "difficult" is entirely subjective. What I do find to be true is that the game does tier the difficulty (demand from players). I'd say it goes something like: Dungeons < NM Trials < NM Raids < EX trials < EX raids and Ultimate. I actually left alliance raids out of that altogether because you can basically lump those in with dungeons, but on a much grander scale. I included dungeons only because we all have to start somewhere when it comes to grouping with others. However, it would be really difficult to gauge player skill level based on dungeons and 24-man. This data can be collected from anything 8-man though. That is where it's at.


			
			
				You don't say? I never would have guessed! Strawmans argument but you already said its semantics so why even say it?
But it does actually, the raid community set the standard not I.I know... semantics. I get what you mean though and have to agree to a certain extent. Ultimate/Savage is the top of the skill tree when it comes to FFXIV. It has the tightest windows, the highest demand, and far more punishing when someone screws something up. This doesn't necessarily mean it's, "where it's at" though. All this means is that the content outside Savage/Ultimate has less of a demand from players; it isn't absent of it.
If you go to look for a static nobody is gonna look at your ex primal parses and be like Yup, this guy is good. I mean to be fair, it does show you know how to play your job if its a high parse.
So I want to say I don't fully disagree because you can know how to play your job but still be crappy at a certain fight, however nobody will really care if you don't know how to play your job in actual punishing content ((though since Ultimate is kinda the top of the top, nobody really cares if you did crap dps as long as you cleared seeing as less then 5% of people can even clear it in NA.))
Which is why people look at your savage parses not your ex primals or your 24mans.As players improve with their chosen disciplines, they progress through the casual content and get better at those respective encounters. Their skill progression becomes stagnant in this content though, and the only thing left is to seek encounters with greater demands to continue to put their skill and reaction times to the test.
They want to see that you can actually play at high level and still perform well at your job at an acceptable level.
((Also again nobody really looks how well you did in ultimate as long as you cleared honestly. Because there is a low chance you got carried unless you like....bought the clear. Only very small group of hardcore people might care how well you did but more often than not, nobody will. Even a majority of hardcore statics.))
Last edited by xxvaynxx; 03-08-2020 at 04:08 AM.

			
			
				I just got back in after a couple month break and yeah Holy smokes I forgot how hard this game gets there is comparatively a ton of micro art the job level, I'm back to staring at my hot bars again and getting boofed by mechanics or watching mechanics and doing crappy trick /pb windows.
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