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Can confirm, I am not that good at the game, even after 7 years, and I have quite a bit of ping, and even I managed to pull an orange deeps in casual content, which I don’t use food or pots for.
I am kinda depressed that my only orange (I think) is on ingles, of all things, lol
Yeah seriously,
Its "easy" when you're doing it with Max gear that's way over the content level. Hmm Imagine that. Try doing it at the iLvls it was originally and its a whole different story.
Another one... especially older and higher geared players... (yes I realize I am included in this) but newer players have never had to go though the content the older players have. So some of the people saying it, went through all the stages of slowly ramped up difficulty in raids and dungeons alll the way up through each expansion as they came out. Try completing the Omega Raids which are just last expansions raids... you'd never complete them because no one plays them anymore so you queue for hours and no one joins them.
All these mechanics that older players did over and over again with each expansion that got increased in difficulty slowly and over time... they were there for the changes. Most newbie players will NEVER get the chance to get the slow increasing difficulty of stepped up mechanics through the expansions the older players did.
So of course the new mechanics are "easy" to them because they've been there from the beginning while the mechanics slowly ramped up in difficulty... while a New player gets thrown in the deep end right off the bat without any of the previous lessons learned.
I loved WildStar with all my heart; I very nearly moved to California to take a job at Carbine. So I say this with deep and abiding affection for the game...
...but WildStar's content difficulty wasn't a hill so much as a wall.
People sometimes say that FFXIV's jump in difficulty between Expert content and Savage is too much (or between normal and Expert), but honestly it's just a little hop over a puddle compared to the yawning chasm that WildStar's difficulty jump could be. The normal content (at least up to a certain point) was reasonably easy to play, and then you had better bring your A game for any content beyond that; there was no gradual ramp up to get players going on progressively harder difficulty, and for many people it was just rounding a corner and slamming face-first into a brick wall like Wile E. Coyote in a Roadrunner cartoon. (Meepmeep. Pthb.)
To put it in context, for many of them it was like if ARR had gone up to Aurum Vale and then jumped straight to T9S without passing through any other content between the two points.
I know people who relished that, but I also know people—a lot of people—who slammed into that wall and moved on to other games. And the second group was too large to be healthy for WildStar's survival.
That said, I just started savage stuff in FFXIV and I'm still not great at it. Nor do I think I'm anywhere near ready for Ultimate. Is this because savage is harder than WildStar was? I honestly can't answer that objectively, because 'difficult' is relative; I'm not even sure if it's subjectively more difficult for me so much as still unfamiliar. But it's definitely different in what's difficult about it.
FFXIV has a much higher predictability of mechanics in fights—after the boss casts this, they will cast this, etc.—but what also feels like a much greater variety of mechanics than I've encountered in other games recently.
In some games, difficulty is about reaction time; the boss might only have four or five real mechanics, but they could come in any order at unexpected times. In FFXIV, it feels more like difficulty is about precision and choreography; it's not that you have four or five different things to react to on-the-fly, but that you have 3 variations of 5 different potentially-complicated mechanics—some of which which folks who are newer to the game may be learning for the first time if they didn't go through previous expansions' savage content.
I tend to think of FFXIV battles as timed collaborative puzzle games, baked to a golden brown and seasoned with just a pinch of periodic semi-random obstacles to resolve for spice. ("Okay, so, the main tank just took a third vuln stack and the other healer was trying to slow-rez the RDM and just ate a mechanic to the face and there's about to be a mechanic that requires all 8 of us to be up... #thisisfine") They can be challenging, but they also have a solution you can find like any puzzle.
When everybody plays their part perfectly and has all mechanics for all the fights memorized? When, as it were, the dancers have the choreography perfected? Yeah, it's probably easier than WildStar was. Heck, it's probably easier than The Secret World's 'Nightmare' mode content was, though to be fair half of that difficulty was less by design and more because TSW's combat system was objectively godawful.
But getting to the point where everyone has all those memorized? For some folks that may be far harder than reacting on the fly to a smaller number of less convoluted mechanics.
Last edited by Packetdancer; 03-06-2020 at 01:45 PM.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
Double-posting, because I'm a Wordy McWorderson.
To counter-argue, I will point to investigation missions in The Secret World.
Now, I loved those. When you figured out the answer to a riddle and translated it into Latin to be able to unlock a passage? Or you successfully figured out a chemistry-based cipher and turned molecular formulas back into readable text that told you where to find the thing you were looking for? Or you went onto a real website for a fake in-game company, downloaded the service manual for the particular model of radio receiver you were trying to use that was broken, read the section on improvised repairs, went to collect materials, and then repaired the radio just to be able to hear a Morse Code transmission you then had to translate to be able to know where to go next?
When you figured one out, the rush of "I solved the damn thing!" was incredible. Every time I saw the investigation icon for an available mission, I had both a sense of dread—how much time was I going to lose to solving it this time?—and excitement, because YAY PUZZLE TIME! And oh, that heady rush of victory.
But a huge number of players hated them. Quests that just said something like "Decipher the code and retrieve the artifact." as the 'goal' text from the moment you accepted the mission until the moment you concluded it drove many people batty, and no few of them said those quests were "too time-consuming to solve" and would just go read solutions out on the web.
What I take from that is that many players want to 'optimize' the time it takes to do content, and prefer things to be ones where you don't have to spend 45 minutes to do something (solve a cipher and then interpret the resulting deciphered clue, go to a place, and fight your way through monsters to get a thing) when it could be just 5 minutes (go to a place and fight your way through monsters to get a thing).
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
Lol no its not. Not at the original gear levels it was intended at.
Go put on your old Weathered Gear from the ending of the Shadowbringers campaign... then run Copied Factory which is how you would have originally played it and see if you can parce Orange. Hell even in Ronkan Gear.
Pfft good luck with that.
When I started a new character (this one) on a new server I did just that while working it up from scratch.
When you play the game at the original gear levels this stuff came out at, its not so easy.
If you've been playing the game and are caught up with gearing, you should not be on Weathered gear by the time Copied Factory was released, at least not on your main. But the fact there are people who are late at gearing (or are playing alt job) might increase your chance at getting higher parse at the beginning, assuming you are caught up with the game.
But yes, everything is harder at min ilvl.
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