enemies or adds that can only be dmg by range classes or skill/atks.
enemies or adds that can only be dmg by range classes or skill/atks.
As I said: Thats probably not gonna happen - at least not as a hard condition to win a battle (aka: you could have one "ranged only add" and one "melee (only) add" but you dont have to beat both them, damaging them both so it adds up to one of the adds HP would be enough)
...and I'm also wondering why and how that would be an intresting mechanic? What would be intresting about making a fight unwinable if you dont have a ranged job? I can see that being an intresting mechanic in a solo game where the game can make sure that you have a character in your party with ranged attacks and you have to figure out that you need to use those, but in a setting where you can end up with no ranged skills (except for the healers dps) it doesnt work that great and I dont think it would be intresting if you basically got told "to win this fight you need to a bring a bard".
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