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  1. #41
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,251
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Quote Originally Posted by Canadane View Post
    The worst part is, ARR had the best sightseeing log and people hated it too and now every other expansions log is really bad. You can't even see the sight you're supposed to from the vista, and it's braindead easy.
    Any new 'old-fashioned' sightseeing log entry would be trivial with BLU's suicide spell and rezzing on a hard to reach vista. Even infamous lamp post in Kugane is completelly neutralized now.
    (0)

  2. #42
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    If you hate the sightseeing log so much, why do it at all? Things like vistas and big fishing are completely optional. All you miss out on by skipping them is a few achievements, titles, and maybe a minion or two. Why make yourself crazy over it?
    I wanted the apkallu minion. ¯\_(ツ)_/¯
    (0)

  3. #43
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I wish they'd start putting exclusive cosmetics as desynths for the rarest of big fish again like they did during 2.x.
    (1)

  4. #44
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nezerius View Post
    However, I do think they should at least increase the minimum possible time window to 3-4 Eorzean hours. These fishing windows that are only 1-2 Eorzean hours long are just cruel, especially if it's combined with a slippery big fish (I'm looking at you, The Assassin).
    Definitely agree on this. Personally I find super short windows more annoying than low catch rates. It's incredibly annoying when you have to schedule an entire play session around 6 minutes of fishing. IMO no window should be less than 4-5 game hours (12-15ish minutes) long.
    (0)

  5. #45
    Player
    CaptainLola's Avatar
    Join Date
    Feb 2024
    Posts
    3
    Character
    Captain Lola
    World
    Lamia
    Main Class
    Dancer Lv 90
    “Like I said initially, though, I do feel the RNG element of fishing is too heavy, especially for new players. People say they want to "preserve" the experience of big fishing, but what they don't realize is we veteran fishers had it easy back in the day. True hardcore fishing is what the new players are being forced to reckon with coming into the content nowadays. Dealing with a small handful of new fish to catch each patch is child's play. I got all the new big fish for 5.1 in a single weekend, 5.2 in three days in between ocean fishing runs. New players are coming into the content with over 200 big fish to catch, while also having the other 500-odd regular fish (some of which are just as difficult as big fish) to manage as well. This workload is so intimidating it's no wonder new fishers give up on it.

    I'm not in favor of just nerfing the whole system to the ground, but allowing some grace elements for the older big fish would help newer players to manage the increasingly unfeasible amount of fish on the table and allow them to keep up with us veteran fishers who basically are playing easy-mode big fishing, and have been for years. I would just tweak a couple things to help out newer fishers. Allow Gathering and Perception to have more of an impact on older big fish, just like how new expansions (used to) remove the 95% cap on gathering nodes as you leveled up. Make it so higher Perception ratings increase the chance of a big fish biting, and higher gathering ratings increase the chance of landing it. Not to 100%, but just enough to remove the frustration of trying to catch a fish from 3 expansions ago that us veteran fishers haven't had to worry about for years. I\\\\'d say increasing whatever the base bite and catch rate is by up to 40% based on your stats, capping it at a hard 80% would be fine for fish from previous expansions. This would still make fish that are notorious for the low bite/catch rates (let’s say 10%) still only have a 50% bite/catch rate at best, and fish who's bite/catch rates were never that horrible would now still have a decent chance to get away, but not a frustratingly low chance. Moreover, I would keep the six legendaries of each expansion untouched. Those should always be the "ultimate" tier fish of an expansion, and like Ultimate, should preserve their challenge as much as possible.

    That’s just my feelings on the matter, as a hardcore fisher among hardcore fishers, who still understands the situation new players are facing that we never had to deal with.”

    This is 100% correct. Fishing feels awful. I’ve been playing for a little over a year and I’ve been really working on my fishing log for the past couple months and ARR just like msq is a huge slog and I’m starting to hate it a little tbh.
    (1)

  6. #46
    Player DrForester's Avatar
    Join Date
    Aug 2013
    Posts
    303
    Character
    Miyara Dantes
    World
    Ultros
    Main Class
    Summoner Lv 100
    I wouldn't mind seeing the slip rate for these fish decreased a bit. Not to make it 100%, but still to make it a bit easier for people starting out to catch up a bit faster. It's one thing to want to catch all the fish every expansion every 2 years, and another to want to catch every fish from four expansions plus the base game.

    Though this is something I feel even other aspects of the game need (like decreasing book cost for gear on previous expansion savage fights).
    (1)

  7. #47
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,042
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    It seems like it would make sense for better gear to improve your luck at least a bit, and if people want to experience the original challenge they can self-limit by only wearing gear from the original level range.
    (3)

  8. #48
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    it'd be nice to drop the slip rate a bit on ARR big fish yes, but there's no other incentive to filling out the fishing log other than it being a box to tick. everything's fine the way it is for fishing.
    (0)

  9. #49
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    I think dropping the slip rate on some the ARR/HW fish is fair at this point, just for the sake of new fishers being able to clear out parts of their log a little bit faster since they are fighting several expansions worth of fish. However, they should leave the legendaries like Problematicus and Raimdellopterus untouched to keep the true challenging parts of big fishing intact.

    Leaving the legendaries and the latest four expansions unnerfed is plenty to keep you busy for months or years.
    (0)

  10. #50
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Brightamethyst View Post
    Definitely agree on this. Personally I find super short windows more annoying than low catch rates. It's incredibly annoying when you have to schedule an entire play session around 6 minutes of fishing. IMO no window should be less than 4-5 game hours (12-15ish minutes) long.
    100% support
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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