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  1. #6
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Yes. To achieve a more efficient way to implement guildleve content for the time spent designing it, it would be beneficial to make combine everything that they have implemented and what they will implement in the future, instead of making the leves separate from each other and individual. In other words, Nyzul Isle with the difference that the content happens in the open world.

    Further, a ladder system ala Nyzul can be implemented, a way for us to design our own leves (MMM), various beneficial or detrimental effects that take place during the event (like the buffs and debuffs in different Nyzul floors).

    Let us use the full 30 minutes and accomplish as much as possible within that time. Encourage efficiency, do not punish failure. Add more objectives during the years, and make the event more complex (but easy to understand).

    It can still work as the way to level up in this game, but to make it a fun way to level up these kind of changes would be much needed. Give us a means to progress within the event (Nyzul floors), randomize the objectives and monster types, and add small boss fights to mix things up once in a while.

    It may require a lot of initial work and preparation, but once it's done all you need to do is make the system grow little by little within the years.
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    Last edited by Betelgeuzah; 03-23-2011 at 08:39 PM.