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  1. #1
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    That Necron or something like it is behind the 'sound' that inspired the Final Days - since the FF14 dev teams loves to yoink plot beats from past FF games for their MSQ and a few things from the Amaurot section reminded me heavily of not just FFX but FFIX as well. I'm kinda doubly convinced of this now because...

    5.4 spoilers ahoy.

    Fandaniel and his group basically have the same methodology and desire to see everything reduced to nothingness. It feels a little too on the nose for Necron not to be involved to me.


    I'm likely very wrong though.
    (2)

  2. #2
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by MikkoAkure View Post
    I came up with a dumb non-canon idea on my own that the music we hear in a primal fight is heard by our character. Most of the songs already have lyrics that are either sung by the primal or their followers (notable exceptions for Ifrit and Garuda who were done by the old team and Bismarck who is just a big dumb whale). So whenever we’re in a fight, we’re being sung at by the primal or their followers or our echo sounds and we’re hearing the thoughts of who we’re fighting like in Shiva’s case. The music accompanying the lyrics is either how the echo interprets the input or just the pure power of the primal warping reality combined with echo stuff.
    Concerning the music, in particularly Pulse album, the though I had is it's the music tempered people are hearing.
    Or it's secret fiestas taking place in Gold Saucer. WoL tells his fights to a musician who decide to create music on which people can dance and have fun...Trials (Tempered) difficulty have been added !
    (1)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  3. #3
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    OP, I always liked the idea that the WoL actually hears the music being played, and that is why their summoning on the first resulted in not only a skewed version of the primal they actually fought, but the music is also similar; but not quite right.

    Some of my own head canon revolves around Fray, and the WoL's affiliation with him is not by mere chance, but orchestrated by none other than Fray after he witnessed the rain of blood as the WoL single-handedly obliterated the entire HW guard, and saw nothing but fear and dread in King Thordan before being finished off. It was then that Fray decided that he would surrender his soulstone to the WoL, and willingly lost his trial by combat in Ishgard despite exhausting his competition.
    ====

    I know there is no way this could ever be true canon as players get access to DRK well before the Thordan fight, but this is how it happened in my own head because I did not unlock DRK until late into HW.
    (7)

  4. #4
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,634
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gemina View Post
    OP, I always liked the idea that the WoL actually hears the music being played, and that is why their summoning on the first resulted in not only a skewed version of the primal they actually fought, but the music is also similar; but not quite right.
    I've wondered about this sometimes, most especially because the music is muted when you go inside Cerberus. I always thought it was a nice touch, but also interesting for the implications.
    (4)

  5. #5
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    My favorite one I have is that the telegraphs of the many fights we do is due to the echo granting us some kind of clairvoyance. Hence why ordinary adventurers die to simple telegraphs we see coming ,where it be stack markers or Aoes, while we excel. Imagine the game with no markers going in blind, it would be tough out there if it weren’t for the echo
    (5)

  6. #6
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,175
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Wild theory time: G'raha isn't as "together" as he claims and the Exarch is still a separate voice in his head, either not in direct control or sharing it, but he (they? both of him?) doesn't want to make us worry. So young G'raha is overplaying it a bit at times and that explains any "out of character for his older self" moments.
    (11)
    Last edited by Iscah; 05-12-2021 at 02:26 AM.

  7. #7
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,179
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Iscah View Post
    Wild theory time: G'raha isn't as "together" as he claims and the Exarch is still a separate voice in his head, either not in direct control or sharing it, but he (they? both of him?) doesn't want to make us worry. So young G'raha is overplaying it a bit at times and that explains any "out of character for his older self" moments.
    That would be entirely in character. He seems to have a lot going on, and we probably won't let us in on any of it until it's nearly too late. I can't quite let myself believe the potential for instability was resolved in the same patch it was introduced.
    (8)

  8. #8
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,175
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Fenral View Post
    That would be entirely in character. He seems to have a lot going on, and we probably won't let us in on any of it until it's nearly too late. I can't quite let myself believe the potential for instability was resolved in the same patch it was introduced.
    Even if it's not actually dangerous for him to be in such a state, it's definitely in character AND it resolves both the "young self overwritten" moral issue and that he just feels slightly off in the last few chapters.

    Maybe "accepting each other as the same person" isn't instant but needs to happen over time. Mixing ice and water is a good metaphor, I suppose - essentially the same thing in two different states that can combine seamlessly but not straight away.
    (8)

  9. #9
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Oh my I have been waiting for a crackpot theory thread to share this one.
    Moonkeepers and Duskwights have Argyria/silver poisoning.

    Think about it. The shroud is the only source in the base game that contains silver. The silver is found near a water source. Argyria comes from the ingestion of high quantities of silver. Moonkeepers and duswights are wildfolk who live off the land outside of society who could easily have to resort to drinking from less filtered water. Argyria turns your skin blue.
    (13)

  10. #10
    Player
    ChazNatlo's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    510
    Character
    Mirasa Thume
    World
    Hyperion
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by Roda View Post
    Oh my I have been waiting for a crackpot theory thread to share this one.
    Moonkeepers and Duskwights have Argyria/silver poisoning.

    Think about it. The shroud is the only source in the base game that contains silver. The silver is found near a water source. Argyria comes from the ingestion of high quantities of silver. Moonkeepers and duswights are wildfolk who live off the land outside of society who could easily have to resort to drinking from less filtered water. Argyria turns your skin blue.
    Huh. Not just "In the shroud" in the shroud in the area that has the historical Duskwight living area and the primary zone you encounter Moonkeepers.
    (2)

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