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Thread: SCH needs help

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  1. #1
    Player
    Lilseph's Avatar
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    Mar 2011
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    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Volkaj View Post
    To make things clear, when mitigating one hit (most common):
    Sacred Soil: 10% Mitigation + 500p Healing, 150p DPS cost
    Collective Unconscious (Diurnal): 10% Mitigation + 500p Healing, 0 DPS cost
    Genuinely don't understand why you're trying to compare Diurnal CU to Sacred Soil instead of Nocturnal CU when they both fill completely different niches. Especially since you'll mostly see Diurnal AST being paired with SCH anyway, it's a little unfair to compare the two complements.
    (2)

  2. #2
    Player
    Volkaj's Avatar
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    Oct 2018
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    Character
    Volkaj Jukres
    World
    Faerie
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Lilseph View Post
    Genuinely don't understand why you're trying to compare Diurnal CU to Sacred Soil instead of Nocturnal CU when they both fill completely different niches. Especially since you'll mostly see Diurnal AST being paired with SCH anyway, it's a little unfair to compare the two complements.
    I find it hard to believe Diurnal CU and Sacred Soil fill completely different niches if they have almost the same effect for mitigating a single hit (most common use case).

    I'm not comparing against Nocturnal CU because:
    - SS is clearly better in the single-hit case, since it also heals the party.
    - You're not gonna have a Noct AST + SCH pair, since the toolkit synergy is atrocious. There is no planning question of whether the SCH should use SS, then AST should use CU only if SS is on CD.
    - Diurnal AST is all-around better unless you absolutely need Noct AST shields, and can't get by with Neutral Sect.
    (1)

  3. #3
    Player
    Lilseph's Avatar
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    Shadow Link
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    Mateus
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    Red Mage Lv 90
    Quote Originally Posted by Volkaj View Post
    I find it hard to believe Diurnal CU and Sacred Soil fill completely different niches if they have almost the same effect for mitigating a single hit (most common use case).

    I'm not comparing against Nocturnal CU because:
    - SS is clearly better in the single-hit case, since it also heals the party.
    - You're not gonna have a Noct AST + SCH pair, since the toolkit synergy is atrocious. There is no planning question of whether the SCH should use SS, then AST should use CU only if SS is on CD.
    - Diurnal AST is all-around better unless you absolutely need Noct AST shields, and can't get by with Neutral Sect.
    Ah, that makes a lot more sense. Thanks for clarifying.

    As for the niche thing, it's mostly to do with what its meant to substitute in lieu of having a WHM (for Diurnal), and SCH (for Nocturnal). In Diurnal Sect, Diurnal CU is there as a substitute for both Asylum and Temperance on a much shorter recast. In Nocturnal Sect, Noct CU is a substitute for Sacred Soil but on a longer recast timer. Both are inferior to what they're trying to substitute but are still extremely usable and valuable. It's the same deal with Noct Helios stacked with Noct Opposition being similar to a Deployed Critlo but on a shorter recast.
    (0)
    Last edited by Lilseph; 03-09-2020 at 10:58 PM.

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