Sacred soil
Creates a designated area in which party members will only suffer 90% of all damage inflicted.
Duration: 15s
Additional Effect: Regen
Cure Potency: 100
Overall healing done is 500 potency
Additional Effect: Increases Faerie Gauge by 10
Aetherflow Gauge Cost: 1
Has an 8y radius and can be placed at ranged.
All that at a cost of 150 dps potency and slight hp/mp recovery from losing a single energy drain.
Collective Unconsciousness (Diurnal)
Diurnal Sect Effect: Reduces damage taken by 10% and applies Wheel of Fortune to self and any party members who enter
Duration: 18s (this is how long you can channel it thereby losing a gcd of malefic or combust every 2.5s for the 10% dmg reduction)
Wheel of Fortune Effect (Diurnal): Regen
Cure Potency: 100
Duration: 15s
If fully channelled (never ever do this outside boss jumps) can last to 33s
Overall healing done 500 potency(min) - 1100 (max, you practically never see this)
8y radius based around the caster
This is free if used between gcds and cancelled the channelling before next gcd else enjoy your 250 dps potency or god forbid missing your DoT which would cost up to 360 potency of the 600 DoT potency+ 5x malefics at 1250 potency.
Collective Unconsciousness (nocturnal, sch's supposed competition as a shield healer)
Nocturnal Sect Effect: Grants healing over time and applies Wheel of Fortune to self and any party members who enter
Cure Potency: 100
Duration: 18s (again the timer allowed to channel it to keep up the regen effect)
Overall healing done 100 (min) - 600 (max, again you'll never practically see this outside big boss jumps)
Wheel of Fortune Effect (Nocturnal): Reduces damage taken by 10%
Duration: 20s
Can last up to 38s max if fully channelled.
This remains on for duration no matter where players go or death.
8y radius based around the caster.
Again free to use if used and cancelled between 2 gcds.
So sacred soil
-gets to be placed where ever you want allowing stuff like E8s Light Rampant to be mitigated and healed for those doing 1st towers/baits etc whereas Ast has to pick which.
-doesn't cancel any action including movement to get its effect
-heals on par with baseline(and I'm using baseline because this is the most practical use of CU with min cost) Diurnal CU while providing 12s longer of 10% dmg reduction.
-heals 400 potency better than baseline Nocturnal while having 5s less on the 10% dmg reduction that is also placed rather than free roam that Nocturnal has.
-gives 10 fairy gauge which is a fey blessing (ogcds heal) or an extra tick of fairy tether.
- at the cost of a 150 potency energy drain and some hp/mp recovery.
Yea no Sacred soil is better hands down the cost to Ast to make either CUs better is way higher than the peanuts that is 1 ED (min 180+500 3 DoT ticks and 2x malefic up to 750 of 3x malefics).



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