Quote Originally Posted by Whichi View Post
Well the problem with half the cd being that that would cost you 300 potency vs astros completley free collective. or even asylum which has a small weaving cost it still does way more i'd argue since it buffs healing actions like indom AND is a heal overtime on a relatively short CD. Soil is strong sure but i'd still argue its the worst of the three healers simply because it costs SO MUCH when the other two healers get one for FREE (or near free)
Trading damage for healing is a thing for both whm and sch. AST only doesn't trade damage for healing because its goal is to buff the group for most of its damage contribution as its own personal damage is lower then the other two healers.

As we discussed earlier, mitigation tends to be better then healing so I would argue that sacred and collective are both somewhat better then asylum. Healing potency increase is a good thing, but I could also argue that theres more situations where that healing magic potency goes to waste as opposed to the damage mitigation.

One more factor I'll bring up with Collective vs Sacred Soil, Collective required you to sacrifice one of the two effects if you want to use the skill without loosing damage. You loose the Damage mitigation after the server tick in Diurnal, and the regen after the server tick in Nocturnal. If you want to use both effects, you must continue to channel it and the longer you channel the buff the more maelfics you loose. And thus the more damage. Sacred Soil grants both effects for its entire duration with only the initial cost.