Quote Originally Posted by Brandedblade View Post
I mean I'll still use Recitation for Indom unless I'm absolutely hurting for mana, so I do acknowledge that. But the thing about mitigation is that while mathematically inferior to raw or over time heal. It does smooth out damage to more manageable levels. I understand from an optimization standpoint how they're bad, but not everything or everyone is playing at that level so the stabilization helps, such as giving players some margin of error by as you said, increasing their max HP.
In fairness this is how I've tended to view shields, rather than to be a like-for-like to a heal but instead have a different practical use. It acts as a nice buffer for damage. To me heals have had a higher potency because they are intented to top up people's health.

Hence I generally liked SCH's initial design, because it's pure healing potential always felt weaker, but it'd handle problems differently to say, a WHM.