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  1. #5
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    As others have mentioned, it's to stop people from gearing up too quickly.

    In a worst-case scenario, assuming you get shit rolls on every single item, for every single chest, in every single raid tier, you're looking at having to do a full 4 months of raiding, so you can slowly buy the raid items you need using pages.

    On the other hand, if you get an item per week, going by the standard drop tables, you'd be done in a month. Week 1 you'd get weapon, pants, gloves, ring. Week 2 you'd get chest, boots, bracelet. And then another 2 weeks for the helmet and other accessories. Fill out the rest with tome gear.

    Square-Enix doesn't want that. They want to force people to stay subscribed as long as possible. And so they created this shit system. If it was just about the gear, I'd be OK with it. But it's like you said - it impacts the gameplay. Once you get your gear, you can't help people get theirs. Nobody wants you in their party, except maybe the last 2 days before the reset. lol

    Technically, they could make it like how the normal raid loot is, and drop "parts" that can be exchanged for gear. This would average things out, but steal away from the possibility of instantly getting the item you want. Personally, if it were up to me, I wouldn't mind if they completely removed restrictions and allowed you to get whatever gear you want, so long as it dropped when you killed a boss, regardless of whether you cleared it once or 10 times in a single day.

    With the way things are now, players who actually want to play one of the biggest content in the game, can only realistically do so once a week. Good job! Great game design, guys!
    (0)
    Last edited by BluexBird; 03-03-2020 at 01:21 AM.