Quote Originally Posted by JamieRose View Post
May I ask why?
For many players across all servers, spawning S ranks is a core gameplay loop in FF14.

Hunters, you could call them I suppose.
As I hunter, I personally enjoy chipping away towards S ranks that are available to spawn when I have time, sometimes with my friends.

We spawn, relay, slay and then wait for the shiny rare monster's next spawn cycle.

The several day wait is an integral part of the spawning process remaining enjoyable for me.
If any S rank could spawn every day, that would not only make the rare mobs feel far less special but it would disrupt the balance of working towards the S rank achievements.

Take the aforementioned Udumbara for example: it's spawn condition requires 100 Leshys and 100 Diakkas to be killed.
Pretty taxing effort, no?

On the opposing side of the Spectrum, let's look at the S rank for the peaks - Bone Crawler.
Spawning it requires the chocobo porter to be rode in the area.
This can be accomplished in mere moments by barely even paying attention.

Some S ranks are far easier to spawn than others, and I feel S has achieved an intricate balance in regards to working towards S rank achievements.
After the easy ones have been killed, hunters can work towards spawning the more taxing S ranks, all we wait for the next cycle so we may be ever closer to earning those coveted achievements.

Personally, I... just like spawning S ranks and become thrilled when I successfully spawn and see one.
I love taking the time to 'host' rare content that numerous players can reap the rewards of, even if I may end up waiting days for an opportunity to do so.

I also find the S rank monsters fascinating - rarely seen monsters that only live for minutes after someone worked to make them appear, yet living much in the memories of people who spent great deals of time to spawn them.

Having all S ranks spawn on a daily basis would utterly destroy my attachment to the hunt as an activity and I would likely just subsequently quit the entire game.

If I wanted to work towards spawning monsters that could pop up multiple times a day, I'd dive into Eureka 0: