You didn't move out in time, watch your log. We don't have JP ping on animation.
You didn't move out in time, watch your log. We don't have JP ping on animation.
Instead of learning how to be one step ahead in the fight they could you know, just fix it?
How exactly are they supposed to do that? This is a problem stemming from server limitations, which means they can't fix it unless they use new servers. Obviously FFXIV 2.0 will be on new servers, but until then you have to help yourself. You can't wait for the devs to fix every single problem. As I always say, ppl need to learn to help themselves.
Extend the time it takes for them to actually erupt slightly to compensate for players with lag until those server fixes came out.How exactly are they supposed to do that? This is a problem stemming from server limitations, which means they can't fix it unless they use new servers. Obviously FFXIV 2.0 will be on new servers, but until then you have to help yourself. You can't wait for the devs to fix every single problem. As I always say, ppl need to learn to help themselves.
It's not like this fight came out recently or is this a rare occurrence.
Uhm.. yeah... there's times the animation is so lagged that you could run to the center of the ring and some how the cracks (where the blms chill) will still get you.. even though on YOUR screen you ran away long before they blew up.
How exactly are they supposed to do that? This is a problem stemming from server limitations, which means they can't fix it unless they use new servers. Obviously FFXIV 2.0 will be on new servers, but until then you have to help yourself. You can't wait for the devs to fix every single problem. As I always say, ppl need to learn to help themselves.
They could have fixed it when they did the server merge.. being that it took them 13 hours if not longer to do a simple merge of data. And who the hell hosts an online game.. not using Cisco gear? lol
Last edited by illriginalized; 04-02-2012 at 03:31 AM.
I'm not saying its a rare occurrence, im saying its not really a big problem. Extending the time on cracks or plumes would balance out latency, but the JP side will be having a snooze fest. Plus theres a matter of how much is too much, or how much is just enough. Latency in different countries is different, it'd be way too hard to find a balance that worked for all of them without completely breaking Ifrit for some of them.
Best thing to do always is to wait for tp move, use your skills/combos, then wait for tp move. If you do this I swear latency will never be an issue.
I agree with you, it would be tricky to balance. But I think it's a better solution than making players compensate for lag, This is not fun. You're right it's not that difficult, But I'm not the best player in this game and it's frustrating to drag your group down when you would be fine if you could just see what was going on.I'm not saying its a rare occurrence, im saying its not really a big problem. Extending the time on cracks or plumes would balance out latency, but the JP side will be having a snooze fest. Plus theres a matter of how much is too much, or how much is just enough. Latency in different countries is different, it'd be way too hard to find a balance that worked for all of them without completely breaking Ifrit for some of them.
Best thing to do always is to wait for tp move, use your skills/combos, then wait for tp move. If you do this I swear latency will never be an issue.
Learn his tells. Start running before the cracks appear. The fight doesn't need to be trivialized any further. If you're running only after you see cracks then you have plenty of room to grow.
I know! Wasn't that long ago when I was that guy. Do it enough times and you learn though, i swear lol. Itll get to a point where you will try to get cheeky cuz you know it so well, squeezing in combos when you know you shouldnt. Course Ifrit will remind you whos boss lol. If it helps just play it on the safe side, always, at first.I agree with you, it would be tricky to balance. But I think it's a better solution than making players compensate for lag, This is not fun. You're right it's not that difficult, But I'm not the best player in this game and it's frustrating to drag your group down when you would be fine if you could just see what was going on.
The truth is... they're not gonna fix Ifrit. We found a loop hole in the fight... and they don't like it. The strategy wasn't meant to be finding safe spots.. just watch the SE video of them fighting Ifrit, they're all running around like chickens with their heads cut off.
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