Instead of learning how to be one step ahead in the fight they could you know, just fix it?
Instead of learning how to be one step ahead in the fight they could you know, just fix it?
How exactly are they supposed to do that? This is a problem stemming from server limitations, which means they can't fix it unless they use new servers. Obviously FFXIV 2.0 will be on new servers, but until then you have to help yourself. You can't wait for the devs to fix every single problem. As I always say, ppl need to learn to help themselves.
Extend the time it takes for them to actually erupt slightly to compensate for players with lag until those server fixes came out.How exactly are they supposed to do that? This is a problem stemming from server limitations, which means they can't fix it unless they use new servers. Obviously FFXIV 2.0 will be on new servers, but until then you have to help yourself. You can't wait for the devs to fix every single problem. As I always say, ppl need to learn to help themselves.
It's not like this fight came out recently or is this a rare occurrence.
I'm not saying its a rare occurrence, im saying its not really a big problem. Extending the time on cracks or plumes would balance out latency, but the JP side will be having a snooze fest. Plus theres a matter of how much is too much, or how much is just enough. Latency in different countries is different, it'd be way too hard to find a balance that worked for all of them without completely breaking Ifrit for some of them.
Best thing to do always is to wait for tp move, use your skills/combos, then wait for tp move. If you do this I swear latency will never be an issue.
I agree with you, it would be tricky to balance. But I think it's a better solution than making players compensate for lag, This is not fun. You're right it's not that difficult, But I'm not the best player in this game and it's frustrating to drag your group down when you would be fine if you could just see what was going on.I'm not saying its a rare occurrence, im saying its not really a big problem. Extending the time on cracks or plumes would balance out latency, but the JP side will be having a snooze fest. Plus theres a matter of how much is too much, or how much is just enough. Latency in different countries is different, it'd be way too hard to find a balance that worked for all of them without completely breaking Ifrit for some of them.
Best thing to do always is to wait for tp move, use your skills/combos, then wait for tp move. If you do this I swear latency will never be an issue.
I know! Wasn't that long ago when I was that guy. Do it enough times and you learn though, i swear lol. Itll get to a point where you will try to get cheeky cuz you know it so well, squeezing in combos when you know you shouldnt. Course Ifrit will remind you whos boss lol. If it helps just play it on the safe side, always, at first.I agree with you, it would be tricky to balance. But I think it's a better solution than making players compensate for lag, This is not fun. You're right it's not that difficult, But I'm not the best player in this game and it's frustrating to drag your group down when you would be fine if you could just see what was going on.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.