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  1. #1
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by Teuciont View Post
    Not to be "that guy," and I disagree with the lag as well, but you shouldn't honestly ever be getting hit by any of his TP moves. He does them incrementally and always uses one after Hellfire. Just always make sure to run toward the entrance once cracks pop beneath you and you should never have a problem.
    You're right, but I'm pretty sure we've all seen those freak cracks that hit you, presumably because you lag out. I mean once I was already running when a crack spawned under me, just kept running and didn't change directions, and yet it still managed to hit me. o.0

    It would be nice if there was some sort of "check." Like, when the crack spawns on your PC, the client sends a timestamp to the server, which will then time the "hit" based on when you saw the crack, rather than when it decided to send out the crack.
    (5)

  2. #2
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    Quote Originally Posted by Mychael View Post
    It would be nice if there was some sort of "check." Like, when the crack spawns on your PC, the client sends a timestamp to the server, which will then time the "hit" based on when you saw the crack, rather than when it decided to send out the crack.
    It's client-sided stuff like this which make hackers goo themselves. Client-sided timestamp huh? Alright I will make it so that I am standing at initial spawn spot during entire Ifrit fight by overriding what FFXIV knows and tellng the server what I want instead. Look at me!!! I can cast in the middle of eruptions! WOOO~~~*gets banned*
    (1)

  3. #3
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by StateAlchemist View Post
    *gets banned*
    You answered your own problem, pretty much.

    But in all seriousness, I'm not suggesting that the client relay your position like that, at all. I'm just saying to use a TIMESTAMP, so that the server can time the attack based off when you see the animation.

    21:42:01.0 - Server decides eruption will happen on you.
    21:42:02.5 - Client receives information.
    ------------- Client sends "21:42:02.5" to server.
    21:42:05.0 - Server receives message.
    ------------- Server deals damage from eruption exactly [however long the animation is] from 21:42:02.5, up to a max of 3.5 seconds extra (if your delay is longer than 3.5 seconds, {That's too bad.}


    This doesn't fix everything, i.e. there is still the lag between when you move and the server knows you moved. But it will help in some of the more extreme cases that people claim to have.
    (0)
    Last edited by Mychael; 04-01-2012 at 12:43 AM.

  4. #4
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    lol

    I still have yet to meet 1 person who could not improve their timing to avoid eruptions, no matter how bad their latency. Ifrit is such a joke to time his WS's i just laugh at these threads.
    (0)

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